diff options
author | Ian Romanick <[email protected]> | 2016-05-16 17:58:55 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-05-18 10:53:34 -0700 |
commit | d2579728c96e1386cc2c1894c958a219edc27639 (patch) | |
tree | 48428897cd620209a7840351d890e799f34ca8c9 /src/compiler | |
parent | 02e4753777deb15f3313b3f23a7a73dededd0a61 (diff) |
glsl/linker: Fix some formatting to match current coding conventions
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 1c5945680eb..69b82d5448b 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -358,7 +358,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, foreach_in_list(ir_instruction, node, producer->ir) { ir_variable *const var = node->as_variable(); - if ((var == NULL) || (var->data.mode != ir_var_shader_out)) + if (var == NULL || var->data.mode != ir_var_shader_out) continue; if (!var->data.explicit_location @@ -442,7 +442,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, foreach_in_list(ir_instruction, node, consumer->ir) { ir_variable *const input = node->as_variable(); - if ((input == NULL) || (input->data.mode != ir_var_shader_in)) + if (input == NULL || input->data.mode != ir_var_shader_in) continue; if (strcmp(input->name, "gl_Color") == 0 && input->data.used) { @@ -540,7 +540,7 @@ remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object, foreach_in_list(ir_instruction, node, sh->ir) { ir_variable *const var = node->as_variable(); - if ((var == NULL) || (var->data.mode != int(mode))) + if (var == NULL || var->data.mode != int(mode)) continue; /* A shader 'in' or 'out' variable is only really an input or output if @@ -1756,7 +1756,7 @@ populate_consumer_input_sets(void *mem_ctx, exec_list *ir, foreach_in_list(ir_instruction, node, ir) { ir_variable *const input_var = node->as_variable(); - if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { + if (input_var != NULL && input_var->data.mode == ir_var_shader_in) { /* All interface blocks should have been lowered by this point */ assert(!input_var->type->is_interface()); @@ -2062,8 +2062,7 @@ assign_varying_locations(struct gl_context *ctx, foreach_in_list(ir_instruction, node, producer->ir) { ir_variable *const output_var = node->as_variable(); - if ((output_var == NULL) || - (output_var->data.mode != ir_var_shader_out)) + if (output_var == NULL || output_var->data.mode != ir_var_shader_out) continue; /* Only geometry shaders can use non-zero streams */ @@ -2111,8 +2110,7 @@ assign_varying_locations(struct gl_context *ctx, foreach_in_list(ir_instruction, node, consumer->ir) { ir_variable *const input_var = node->as_variable(); - if ((input_var == NULL) || - (input_var->data.mode != ir_var_shader_in)) + if (input_var == NULL || input_var->data.mode != ir_var_shader_in) continue; matches.record(NULL, input_var); |