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authorIan Romanick <[email protected]>2016-05-17 15:01:19 -0700
committerIan Romanick <[email protected]>2016-05-18 10:53:34 -0700
commitcf9220b11f599ca77134528f5b4ad505f1345e1c (patch)
tree214576f3c62ae72417d913940b28a2713072142b /src/compiler
parentd2579728c96e1386cc2c1894c958a219edc27639 (diff)
glsl/linker: Fix trivial typos in comments
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/link_varyings.cpp10
-rw-r--r--src/compiler/glsl/linker.cpp6
2 files changed, 8 insertions, 8 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 69b82d5448b..59ce1a2d285 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1278,8 +1278,8 @@ varying_matches::~varying_matches()
/**
- * Packing is always safe on individual arrays, structure and matices. It is
- * also safe if the varying is only used for transform feedback.
+ * Packing is always safe on individual arrays, structures, and matrices. It
+ * is also safe if the varying is only used for transform feedback.
*/
bool
varying_matches::is_varying_packing_safe(const glsl_type *type,
@@ -1980,10 +1980,10 @@ assign_varying_locations(struct gl_context *ctx,
/* Disable varying packing for GL 4.4+ as there is no guarantee
* that interpolation qualifiers will match between shaders in these
- * versions. We also disable packing on outerward facing interfaces for
+ * versions. We also disable packing on outward facing interfaces for
* SSO because in ES we need to retain the unpacked varying information
* for draw time validation. For desktop GL we could allow packing for
- * versions < 4.4 but its just safer not to do packing.
+ * versions < 4.4 but it's just safer not to do packing.
*
* Packing is still enabled on individual arrays, structs, and matrices as
* these are required by the transform feedback code and it is still safe
@@ -2080,7 +2080,7 @@ assign_varying_locations(struct gl_context *ctx,
consumer_interface_inputs,
consumer_inputs_with_locations);
- /* If a matching input variable was found, add this ouptut (and the
+ /* If a matching input variable was found, add this output (and the
* input) to the set. If this is a separable program and there is no
* consumer stage, add the output.
*
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 586e2b20d54..7f54433b307 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4741,9 +4741,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
/* If there is no fragment shader we need to set transform feedback.
*
- * For SSO we need also need to assign output locations, we assign them
- * here because we need to do it for both single stage programs and multi
- * stage programs.
+ * For SSO we also need to assign output locations. We assign them here
+ * because we need to do it for both single stage programs and multi stage
+ * programs.
*/
if (last < MESA_SHADER_FRAGMENT &&
(num_tfeedback_decls != 0 || prog->SeparateShader)) {