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authorIan Romanick <[email protected]>2018-10-09 11:34:15 -0700
committerIan Romanick <[email protected]>2018-11-15 14:27:26 -0800
commit9b9f3218dbad1079aec6ed90ef8aa1da39f5d6e3 (patch)
treeb9d48a6ae973a5fc243a099b55e4fbf0207f44ec /src/compiler
parent538bca78e267b1c8cce41d5b4623fafd1e253d82 (diff)
glsl: prevent qualifiers modification of predeclared variables
Section 3.7 (Identifiers) of the GLSL spec says: However, as noted in the specification, there are some cases where previously declared variables can be redeclared to change or add some property, and predeclared "gl_" names are allowed to be redeclared in a shader only for these specific purposes. More generally, it is an error to redeclare a variable, including those starting "gl_". This patch should fix piglit tests: clip-distance-redeclare-without-inout.frag clip-distance-redeclare-without-inout.vert However, this causes a regression in clip-distance-out-values.shader_test. A fix for that test has been sent to the piglit list for review: https://patchwork.freedesktop.org/patch/255201/ As far as I understood following mailing thread: https://lists.freedesktop.org/archives/piglit/2013-October/007935.html looks like we have accepted to remove an ability to change qualifiers but have not done it yet. Unless I missed something) v2 (idr): Move 'earlier->data.mode != var->data.mode' test much earlier in the function. Add special handling for gl_LastFragData. Signed-off-by: Andrii Simiklit <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp51
1 files changed, 27 insertions, 24 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 95cef626ac3..8a41db66b97 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4238,6 +4238,29 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
*is_redeclaration = true;
+ if (earlier->data.how_declared == ir_var_declared_implicitly) {
+ /* Verify that the redeclaration of a built-in does not change the
+ * storage qualifier. There are a couple special cases.
+ *
+ * 1. Some built-in variables that are defined as 'in' in the
+ * specification are implemented as system values. Allow
+ * ir_var_system_value -> ir_var_shader_in.
+ *
+ * 2. gl_LastFragData is implemented as a ir_var_shader_out, but the
+ * specification requires that redeclarations omit any qualifier.
+ * Allow ir_var_shader_out -> ir_var_auto for this one variable.
+ */
+ if (earlier->data.mode != var->data.mode &&
+ !(earlier->data.mode == ir_var_system_value &&
+ var->data.mode == ir_var_shader_in) &&
+ !(strcmp(var->name, "gl_LastFragData") == 0 &&
+ var->data.mode == ir_var_auto)) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration cannot change qualification of `%s'",
+ var->name);
+ }
+ }
+
/* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
*
* "It is legal to declare an array without a size and then
@@ -4246,11 +4269,6 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
*/
if (earlier->type->is_unsized_array() && var->type->is_array()
&& (var->type->fields.array == earlier->type->fields.array)) {
- /* FINISHME: This doesn't match the qualifiers on the two
- * FINISHME: declarations. It's not 100% clear whether this is
- * FINISHME: required or not.
- */
-
const int size = var->type->array_size();
check_builtin_array_max_size(var->name, size, loc, state);
if ((size > 0) && (size <= earlier->data.max_array_access)) {
@@ -4342,28 +4360,13 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
earlier->data.precision = var->data.precision;
earlier->data.memory_coherent = var->data.memory_coherent;
- } else if (earlier->data.how_declared == ir_var_declared_implicitly &&
- state->allow_builtin_variable_redeclaration) {
+ } else if ((earlier->data.how_declared == ir_var_declared_implicitly &&
+ state->allow_builtin_variable_redeclaration) ||
+ allow_all_redeclarations) {
/* Allow verbatim redeclarations of built-in variables. Not explicitly
* valid, but some applications do it.
*/
- if (earlier->data.mode != var->data.mode &&
- !(earlier->data.mode == ir_var_system_value &&
- var->data.mode == ir_var_shader_in)) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of `%s' with incorrect qualifiers",
- var->name);
- } else if (earlier->type != var->type) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of `%s' has incorrect type",
- var->name);
- }
- } else if (allow_all_redeclarations) {
- if (earlier->data.mode != var->data.mode) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of `%s' with incorrect qualifiers",
- var->name);
- } else if (earlier->type != var->type) {
+ if (earlier->type != var->type) {
_mesa_glsl_error(&loc, state,
"redeclaration of `%s' has incorrect type",
var->name);