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authorKenneth Graunke <[email protected]>2016-01-21 16:37:20 -0800
committerKenneth Graunke <[email protected]>2016-02-08 18:10:34 -0800
commit74f956c416d5b0b37b4c2d6b957167bb203502c3 (patch)
treedd120bc75edb496fedb54ec2ab201bdfb26199a9 /src/compiler
parent184afd8fd9e7891322224f57a12c2e0fe52b46cb (diff)
i965: Use nir_lower_load_const_to_scalar().
I don't know why, but we never hooked up this pass Eric wrote. Otherwise, you can end up with stupid scalarized code such as: vec4 ssa_7 = load_const (0.0, 0.0, 0.0, 0.0) vec4 ssa_8 = ... vec1 ssa_9 = feq ssa_8, ssa_7 vec1 ssa_10 = feq ssa_8.y, ssa_7.y vec1 ssa_11 = feq ssa_8, ssa_7.z vec1 ssa_12 = feq ssa_8.y, ssa_7.w ssa_8.xyxy == <0, 0, 0, 0> should only take two feq instructions. shader-db on Skylake: total instructions in shared programs: 9121153 -> 9120749 (-0.00%) instructions in affected programs: 32421 -> 32017 (-1.25%) helped: 277 HURT: 69 total cycles in shared programs: 69003364 -> 69000912 (-0.00%) cycles in affected programs: 899186 -> 896734 (-0.27%) helped: 313 HURT: 403 This also prevents regressions when disabling channel expressions. v2: Don't call opt_cse afterwards (requested by Matt). It should happen in the optimization loop below anyway. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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