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authorKenneth Graunke <[email protected]>2017-02-01 23:02:03 -0800
committerKenneth Graunke <[email protected]>2017-02-12 21:09:19 -0800
commit365afbdaef8f47bf8a434defcf3eed2b5bdfb4ce (patch)
tree3c259457362d5ad182d332294d310fdbca8bf4bf /src/compiler
parent05a56893aa2570cb1f6e61e3c9cf365266ea1d3a (diff)
mesa: Do a draw time check for TES && !TCS in ES 3.x.
ES 3.x requires both TCS and TES to be present. We already checked the TCS && !TES case above, so we just have to check !TCS && TES here. Note that this is allowed in OpenGL, just not ES. This fixes a subcase of: dEQP-GLES31.functional.debug.negative_coverage.*.tessellation.single_tessellation_stage Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]>
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