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authorTimothy Arceri <[email protected]>2016-06-05 13:17:51 +1000
committerTimothy Arceri <[email protected]>2016-06-16 10:45:35 +1000
commit31dee99e052902bc08ddbb1009748dc982ac3211 (patch)
tree47e631d7bcd04cc59429b971ce8d685b6cce787b /src/compiler
parentbb1292e2261fa591cf66de443a1b0d4eb7f65cb2 (diff)
mesa/glsl: stop using GL shader type internally
Instead use the internal gl_shader_stage enum everywhere. This makes things more consistent and gets rid of unnecessary conversions. Ideally it would be nice to remove the Type field from gl_shader altogether but currently it is used to differentiate between gl_shader and gl_shader_program in the ShaderObjects hash table. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/builtin_functions.cpp2
-rw-r--r--src/compiler/glsl/link_varyings.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp2
-rw-r--r--src/compiler/glsl/standalone.cpp2
-rw-r--r--src/compiler/glsl/standalone_scaffolding.cpp7
-rw-r--r--src/compiler/glsl/standalone_scaffolding.h2
6 files changed, 8 insertions, 9 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index db0dcb6288f..018e4064f10 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -956,7 +956,7 @@ builtin_builder::create_shader()
* GLSL utility code that could be linked against any stage, so just
* arbitrarily pick GL_VERTEX_SHADER.
*/
- shader = _mesa_new_shader(NULL, 0, GL_VERTEX_SHADER);
+ shader = _mesa_new_shader(NULL, 0, MESA_SHADER_VERTEX);
shader->symbols = new(mem_ctx) glsl_symbol_table;
gl_ModelViewProjectionMatrix =
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 534393a3e6a..ef8bdbe3ade 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -2129,7 +2129,7 @@ assign_varying_locations(struct gl_context *ctx,
* within a patch and can be used as shared memory.
*/
if (input_var || (prog->SeparateShader && consumer == NULL) ||
- producer->Type == GL_TESS_CONTROL_SHADER) {
+ producer->Stage == MESA_SHADER_TESS_CTRL) {
matches.record(output_var, input_var);
}
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index d4d368a69ce..15481ffc75e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2235,7 +2235,7 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
- gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
+ gl_shader *linked = ctx->Driver.NewShader(NULL, 0, shader_list[0]->Stage);
linked->ir = new(linked) exec_list;
clone_ir_list(mem_ctx, linked->ir, main->ir);
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index c9f20e4f856..d0057df7f32 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -418,7 +418,7 @@ standalone_compile_shader(const struct standalone_options *_options,
continue;
shader->Program = rzalloc(shader, gl_program);
- init_gl_program(shader->Program, shader->Type);
+ init_gl_program(shader->Program, shader->Stage);
}
}
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index 4edb7672cd0..396965af3b5 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -68,17 +68,16 @@ _mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
}
struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
+_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
{
struct gl_shader *shader;
(void) ctx;
- assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
+ assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
shader = rzalloc(NULL, struct gl_shader);
if (shader) {
- shader->Type = type;
- shader->Stage = _mesa_shader_enum_to_shader_stage(type);
+ shader->Stage = stage;
shader->Name = name;
shader->RefCount = 1;
}
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h
index f853a187bf4..15dc7028f64 100644
--- a/src/compiler/glsl/standalone_scaffolding.h
+++ b/src/compiler/glsl/standalone_scaffolding.h
@@ -42,7 +42,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
extern "C" struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
+_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage);
extern "C" void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);