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authorTimothy Arceri <[email protected]>2018-06-28 09:23:20 +1000
committerTimothy Arceri <[email protected]>2018-06-28 12:15:17 +1000
commit2a5121bf355001e2c69ba05e8d9be4ed633c7bf4 (patch)
tree03a7d52c5a0fce1bdc4cf53aa7c7699235f4f119 /src/compiler
parente8eb182ec5980b96152ca4ce60bd5c364341b4d8 (diff)
glsl: skip comparison opt when adding vars of different size
The spec allows adding scalars with a vector or matrix. In this case the opt was losing swizzle and size information. This fixes a bug with Doom (2016) shaders. Fixes: 34ec1a24d61f ("glsl: Optimize (x + y cmp 0) into (x cmp -y).") Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/opt_algebraic.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/glsl/opt_algebraic.cpp b/src/compiler/glsl/opt_algebraic.cpp
index 1a8ee361652..ff4be269578 100644
--- a/src/compiler/glsl/opt_algebraic.cpp
+++ b/src/compiler/glsl/opt_algebraic.cpp
@@ -709,6 +709,12 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
if (!is_vec_zero(zero))
continue;
+ /* We are allowed to add scalars with a vector or matrix. In that
+ * case lets just exit early.
+ */
+ if (add->operands[0]->type != add->operands[1]->type)
+ continue;
+
/* Depending of the zero position we want to optimize
* (0 cmp x+y) into (-x cmp y) or (x+y cmp 0) into (x cmp -y)
*/