diff options
author | Brian Paul <[email protected]> | 2018-01-16 21:58:58 -0700 |
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committer | Brian Paul <[email protected]> | 2018-01-17 11:17:56 -0700 |
commit | f631a6ae8c951fc448618c1770f95ad93cac812b (patch) | |
tree | b82f5c9348e6b4a0bb7c1c07dcd39da63f580474 /src/compiler | |
parent | 7421e34dd69dfb8911e99b6004f8806707c323d1 (diff) |
glsl: remove unneeded extern "C" {} bracketing around Mesa includes
The two headers already have the right extern "C" annotations.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/serialize.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index 769ab560c87..63ce41d87bd 100644 --- a/src/compiler/glsl/serialize.cpp +++ b/src/compiler/glsl/serialize.cpp @@ -33,13 +33,11 @@ #include "compiler/shader_info.h" #include "ir_uniform.h" #include "main/mtypes.h" +#include "main/shaderobj.h" +#include "program/program.h" #include "string_to_uint_map.h" #include "util/bitscan.h" -extern "C" { -#include "main/shaderobj.h" -#include "program/program.h" -} static void write_subroutines(struct blob *metadata, struct gl_shader_program *prog) |