diff options
author | Samuel Pitoiset <[email protected]> | 2018-01-29 17:19:00 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2018-02-06 23:08:39 +0100 |
commit | e68562b94b79f5ce17f5804f8d7308faf57bd3f0 (patch) | |
tree | b3900a4674aa485ed0605c3ab96093149f2ba5f0 /src/compiler | |
parent | e2ea9e11910a10ae10d6491d913ab1d57f97a0d4 (diff) |
nir: add nir_opt_shrink_load pass
This is a very simple pass that just shrinks load_push_constant
intrinsics when some components are unused. For now, it can just
shrink vec4 to vec3, vec3 to vec2 and so on.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/Makefile.sources | 1 | ||||
-rw-r--r-- | src/compiler/nir/meson.build | 1 | ||||
-rw-r--r-- | src/compiler/nir/nir.h | 2 | ||||
-rw-r--r-- | src/compiler/nir/nir_opt_shrink_load_constant.c | 67 |
4 files changed, 71 insertions, 0 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index d3f746f5f94..84dbc26d198 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -268,6 +268,7 @@ NIR_FILES = \ nir/nir_opt_move_comparisons.c \ nir/nir_opt_peephole_select.c \ nir/nir_opt_remove_phis.c \ + nir/nir_opt_shrink_load.c \ nir/nir_opt_trivial_continues.c \ nir/nir_opt_undef.c \ nir/nir_phi_builder.c \ diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build index b5f27ad667b..859a0c1e62d 100644 --- a/src/compiler/nir/meson.build +++ b/src/compiler/nir/meson.build @@ -162,6 +162,7 @@ files_libnir = files( 'nir_opt_move_comparisons.c', 'nir_opt_peephole_select.c', 'nir_opt_remove_phis.c', + 'nir_opt_shrink_load.c', 'nir_opt_trivial_continues.c', 'nir_opt_undef.c', 'nir_phi_builder.c', diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 9ab2769e067..5ea8c9926b9 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2770,6 +2770,8 @@ bool nir_opt_peephole_select(nir_shader *shader, unsigned limit); bool nir_opt_remove_phis(nir_shader *shader); +bool nir_opt_shrink_load(nir_shader *shader); + bool nir_opt_trivial_continues(nir_shader *shader); bool nir_opt_undef(nir_shader *shader); diff --git a/src/compiler/nir/nir_opt_shrink_load_constant.c b/src/compiler/nir/nir_opt_shrink_load_constant.c new file mode 100644 index 00000000000..f97b7f9b67f --- /dev/null +++ b/src/compiler/nir/nir_opt_shrink_load_constant.c @@ -0,0 +1,67 @@ +/* + * Copyright © 2018 Valve Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir.h" + +static bool +opt_shrink_load(nir_intrinsic_instr *instr) +{ + bool progress = false; + + if (instr->intrinsic == nir_intrinsic_load_push_constant) { + unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa); + + if (instr->num_components > util_last_bit(mask)) { + instr->num_components = util_last_bit(mask); + instr->dest.ssa.num_components = instr->num_components; + progress = true; + } + } + + return progress; +} + +bool +nir_opt_shrink_load(nir_shader *shader) +{ + bool progress = false; + + nir_foreach_function(function, shader) { + if (!function->impl) + continue; + + nir_foreach_block(block, function->impl) { + nir_foreach_instr(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + progress |= opt_shrink_load(nir_instr_as_intrinsic(instr)); + } + } + + nir_metadata_preserve(function->impl, nir_metadata_block_index | + nir_metadata_dominance); + } + + return progress; +} |