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author | Timothy Arceri <[email protected]> | 2017-02-23 13:09:03 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-03-06 09:38:07 +1100 |
commit | e3a01a5d1b019e7b00218ba526874f4c77ea8bee (patch) | |
tree | 120450eb2c1f2a1500c1fd1ac6c97f70c7436420 /src/compiler | |
parent | ee8d2e280445b3f732e010bc6e2507483213a51a (diff) |
Revert "glsl: Switch to disable-by-default for the GLSL shader cache"
This reverts commit 0f60c6616e93cba72bff4fbfedb72a753ef78e05.
Piglit and all games tested so far seem to be working without
issue. This change will allow wide user testing and we can decided
before the next release if we need to turn it off again.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/tests/cache_test.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/compiler/glsl/tests/cache_test.c b/src/compiler/glsl/tests/cache_test.c index c4e6e369942..de92e5aba0e 100644 --- a/src/compiler/glsl/tests/cache_test.c +++ b/src/compiler/glsl/tests/cache_test.c @@ -428,11 +428,6 @@ main(void) #ifdef ENABLE_SHADER_CACHE int err; - /* While the shader cache is still experimental, this variable must - * be set or the cache does nothing. - */ - setenv("MESA_GLSL_CACHE_ENABLE", "1", 1); - test_disk_cache_create(); test_put_and_get(); |