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authorDaniel Schürmann <[email protected]>2019-04-03 17:29:20 +0200
committerConnor Abbott <[email protected]>2019-07-08 14:02:50 +0200
commitc31f470066b7534d6bff03674aed78bb3bf7408b (patch)
tree21026e0fd7660a1dd8d702910dccd0781a953e4c /src/compiler
parent1d327689f9156745ce8bf387b99b02c41a7e67e8 (diff)
anv,nir: Move lower_input_attachments pass from ANV to NIR.
Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/Makefile.sources1
-rw-r--r--src/compiler/nir/meson.build1
-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_lower_input_attachments.c150
4 files changed, 154 insertions, 0 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 213c04840e7..552a7d64fea 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -256,6 +256,7 @@ NIR_FILES = \
nir/nir_lower_locals_to_regs.c \
nir/nir_lower_idiv.c \
nir/nir_lower_indirect_derefs.c \
+ nir/nir_lower_input_attachments.c \
nir/nir_lower_int64.c \
nir/nir_lower_interpolation.c \
nir/nir_lower_int_to_float.c \
diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index 75dbd2809d0..01ddcdf0ea0 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -134,6 +134,7 @@ files_libnir = files(
'nir_lower_locals_to_regs.c',
'nir_lower_idiv.c',
'nir_lower_indirect_derefs.c',
+ 'nir_lower_input_attachments.c',
'nir_lower_int64.c',
'nir_lower_interpolation.c',
'nir_lower_int_to_float.c',
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 700174ca02a..ffb6908073b 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3494,6 +3494,8 @@ bool nir_lower_non_uniform_access(nir_shader *shader,
bool nir_lower_idiv(nir_shader *shader);
+bool nir_lower_input_attachments(nir_shader *shader);
+
bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars);
bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
diff --git a/src/compiler/nir/nir_lower_input_attachments.c b/src/compiler/nir/nir_lower_input_attachments.c
new file mode 100644
index 00000000000..25473eab558
--- /dev/null
+++ b/src/compiler/nir/nir_lower_input_attachments.c
@@ -0,0 +1,150 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+
+static nir_ssa_def *
+load_frag_coord(nir_builder *b)
+{
+ nir_foreach_variable(var, &b->shader->inputs) {
+ if (var->data.location == VARYING_SLOT_POS)
+ return nir_load_var(b, var);
+ }
+
+ nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
+ glsl_vec4_type(), NULL);
+ pos->data.location = VARYING_SLOT_POS;
+ /**
+ * From Vulkan spec:
+ * "The OriginLowerLeft execution mode must not be used; fragment entry
+ * points must declare OriginUpperLeft."
+ *
+ * So at this point origin_upper_left should be true
+ */
+ assert(b->shader->info.fs.origin_upper_left == true);
+
+ return nir_load_var(b, pos);
+}
+
+static bool
+try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
+{
+ nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
+ assert(glsl_type_is_image(deref->type));
+
+ enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
+ if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
+ image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
+ return false;
+
+ const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
+
+ nir_builder b;
+ nir_builder_init(&b, impl);
+ b.cursor = nir_instr_remove(&load->instr);
+
+ nir_ssa_def *frag_coord = nir_f2i32(&b, load_frag_coord(&b));
+ nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
+ nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
+
+ nir_ssa_def *layer = nir_load_layer_id(&b);
+ nir_ssa_def *coord =
+ nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
+
+ tex->op = nir_texop_txf;
+ tex->sampler_dim = image_dim;
+
+ switch (glsl_get_sampler_result_type(deref->type)) {
+ case GLSL_TYPE_FLOAT:
+ tex->dest_type = nir_type_float;
+ break;
+ case GLSL_TYPE_INT:
+ tex->dest_type = nir_type_int;
+ break;
+ case GLSL_TYPE_UINT:
+ tex->dest_type = nir_type_uint;
+ break;
+ default:
+ unreachable("Invalid image type");
+ }
+ tex->is_array = true;
+ tex->is_shadow = false;
+
+ tex->texture_index = 0;
+ tex->sampler_index = 0;
+
+ tex->src[0].src_type = nir_tex_src_texture_deref;
+ tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
+
+ tex->src[1].src_type = nir_tex_src_coord;
+ tex->src[1].src = nir_src_for_ssa(coord);
+ tex->coord_components = 3;
+
+ tex->src[2].src_type = nir_tex_src_lod;
+ tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
+
+ if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
+ tex->op = nir_texop_txf_ms;
+ tex->src[3].src_type = nir_tex_src_ms_index;
+ tex->src[3].src = load->src[2];
+ }
+
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ nir_ssa_def_rewrite_uses(&load->dest.ssa,
+ nir_src_for_ssa(&tex->dest.ssa));
+
+ return true;
+}
+
+bool
+nir_lower_input_attachments(nir_shader *shader)
+{
+ assert(shader->info.stage == MESA_SHADER_FRAGMENT);
+ bool progress = false;
+
+ nir_foreach_function(function, shader) {
+ if (!function->impl)
+ continue;
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
+
+ if (load->intrinsic != nir_intrinsic_image_deref_load)
+ continue;
+
+ progress |= try_lower_input_load(function->impl, load);
+ }
+ }
+ }
+
+ return progress;
+}