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authorBrian Paul <[email protected]>2018-01-25 12:50:12 -0700
committerBrian Paul <[email protected]>2018-01-26 13:52:48 -0700
commitbacf72a18dc07ee2a9fb23e8f17aeb04ec31ea50 (patch)
tree43a24017244f7ddc5aa9d775f6211be1cd8893ee /src/compiler
parentaff5d9c256d471de1722dbfcacdc09faa260799b (diff)
mesa: change gl_link_status enums to uppercase
follow the convention of other enums. Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/linker.cpp6
-rw-r--r--src/compiler/glsl/shader_cache.cpp2
-rw-r--r--src/compiler/glsl/standalone.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 39fc3459d3a..ce101935b01 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -456,7 +456,7 @@ linker_error(gl_shader_program *prog, const char *fmt, ...)
ralloc_vasprintf_append(&prog->data->InfoLog, fmt, ap);
va_end(ap);
- prog->data->LinkStatus = linking_failure;
+ prog->data->LinkStatus = LINKING_FAILURE;
}
@@ -2282,7 +2282,7 @@ link_intrastage_shaders(void *mem_ctx,
_mesa_shader_stage_to_program(shader_list[0]->Stage),
prog->Name, false);
if (!gl_prog) {
- prog->data->LinkStatus = linking_failure;
+ prog->data->LinkStatus = LINKING_FAILURE;
_mesa_delete_linked_shader(ctx, linked);
return NULL;
}
@@ -4748,7 +4748,7 @@ linker_optimisation_loop(struct gl_context *ctx, exec_list *ir,
void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
- prog->data->LinkStatus = linking_success; /* All error paths will set this to false */
+ prog->data->LinkStatus = LINKING_SUCCESS; /* All error paths will set this to false */
prog->data->Validated = false;
/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec says:
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index bdc045e1db6..bf884af7906 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -248,7 +248,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
}
/* This is used to flag a shader retrieved from cache */
- prog->data->LinkStatus = linking_skipped;
+ prog->data->LinkStatus = LINKING_SKIPPED;
/* Since the program load was successful, CompileStatus of all shaders at
* this point should normally be compile_skipped. However because of how
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 6ece0746419..c989aeff71a 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -520,7 +520,7 @@ standalone_compile_shader(const struct standalone_options *_options,
} else {
const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
- whole_program->data->LinkStatus = linking_success;
+ whole_program->data->LinkStatus = LINKING_SUCCESS;
whole_program->_LinkedShaders[stage] =
link_intrastage_shaders(whole_program /* mem_ctx */,
ctx,