diff options
author | Ilia Mirkin <[email protected]> | 2017-11-19 12:27:12 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2017-11-25 16:56:30 -0500 |
commit | ab336e8b46b6d7016519681c59b9aedf3fea04ad (patch) | |
tree | 57b6011a3af1f50045f42c6af6c4d232ad85da24 /src/compiler | |
parent | c690a7a8cdfb6425547bbb782020098405851194 (diff) |
nir: allow texture offsets with cube maps
GL doesn't have this, but some hardware supports it. This is convenient
for lowering tg4 to plain texture calls, which is necessary on Adreno
A4xx hardware.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/nir/nir.h | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index f46f6147110..cf200fdc665 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -1364,8 +1364,7 @@ nir_tex_instr_src_size(const nir_tex_instr *instr, unsigned src) if (instr->src[src].src_type == nir_tex_src_ms_mcs) return 4; - if (instr->src[src].src_type == nir_tex_src_offset || - instr->src[src].src_type == nir_tex_src_ddx || + if (instr->src[src].src_type == nir_tex_src_ddx || instr->src[src].src_type == nir_tex_src_ddy) { if (instr->is_array) return instr->coord_components - 1; @@ -1373,6 +1372,18 @@ nir_tex_instr_src_size(const nir_tex_instr *instr, unsigned src) return instr->coord_components; } + /* Usual APIs don't allow cube + offset, but we allow it, with 2 coords for + * the offset, since a cube maps to a single face. + */ + if (instr->src[src].src_type == nir_tex_src_offset) { + if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) + return 2; + else if (instr->is_array) + return instr->coord_components - 1; + else + return instr->coord_components; + } + return 1; } |