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authorTimothy Arceri <[email protected]>2018-06-14 11:00:22 +1000
committerTimothy Arceri <[email protected]>2018-06-19 12:09:56 +1000
commit90dbab0f9a2e35595b7510595b464e654b870e3a (patch)
treef80364b32f4fe664d6e21f111a3e63a52b3587c0 /src/compiler
parentde93f546a7f9f3407f88ea8dd2d4b3f7158e94ed (diff)
mesa/util: add allow_glsl_builtin_const_expression driconf override
Google Earth VR shaders uses builtins in constant expressions with GLSL 1.10. That feature wasn't allowed until GLSL 1.20. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast_function.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index 22d58e48c64..127aa1f91c4 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -529,7 +529,8 @@ generate_call(exec_list *instructions, ir_function_signature *sig,
* If the function call is a constant expression, don't generate any
* instructions; just generate an ir_constant.
*/
- if (state->is_version(120, 100)) {
+ if (state->is_version(120, 100) ||
+ state->ctx->Const.AllowGLSLBuiltinConstantExpression) {
ir_constant *value = sig->constant_expression_value(ctx,
actual_parameters,
NULL);