diff options
author | Erik Faye-Lund <[email protected]> | 2019-10-03 16:44:29 -0400 |
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committer | Erik Faye-Lund <[email protected]> | 2019-10-17 10:41:36 +0200 |
commit | 878c94288a8aed3479517660be3e9a88f9b44269 (patch) | |
tree | 7028def38bd2454969517193b699cbb87d475270 /src/compiler | |
parent | b786738454296ad90716b5e7106fc9cd03db271c (diff) |
nir: add lowering-pass for point-size mov
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/Makefile.sources | 1 | ||||
-rw-r--r-- | src/compiler/nir/meson.build | 1 | ||||
-rw-r--r-- | src/compiler/nir/nir.h | 3 | ||||
-rw-r--r-- | src/compiler/nir/nir_lower_point_size_mov.c | 69 |
4 files changed, 74 insertions, 0 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index f54de56e8e6..5f86868792c 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -269,6 +269,7 @@ NIR_FILES = \ nir/nir_lower_passthrough_edgeflags.c \ nir/nir_lower_patch_vertices.c \ nir/nir_lower_phis_to_scalar.c \ + nir/nir_lower_point_size_mov.c \ nir/nir_lower_regs_to_ssa.c \ nir/nir_lower_returns.c \ nir/nir_lower_samplers.c \ diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build index b6e8ea0878e..a485f82cf0f 100644 --- a/src/compiler/nir/meson.build +++ b/src/compiler/nir/meson.build @@ -151,6 +151,7 @@ files_libnir = files( 'nir_lower_patch_vertices.c', 'nir_lower_phis_to_scalar.c', 'nir_lower_point_size.c', + 'nir_lower_point_size_mov.c', 'nir_lower_regs_to_ssa.c', 'nir_lower_returns.c', 'nir_lower_samplers.c', diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 3732b038630..77c877d6a79 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -3911,6 +3911,9 @@ bool nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables); bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables); bool nir_lower_clip_cull_distance_arrays(nir_shader *nir); +void nir_lower_point_size_mov(nir_shader *shader, + const gl_state_index16 *pointsize_state_tokens); + bool nir_lower_frexp(nir_shader *nir); void nir_lower_two_sided_color(nir_shader *shader); diff --git a/src/compiler/nir/nir_lower_point_size_mov.c b/src/compiler/nir/nir_lower_point_size_mov.c new file mode 100644 index 00000000000..56cee7746fd --- /dev/null +++ b/src/compiler/nir/nir_lower_point_size_mov.c @@ -0,0 +1,69 @@ +/* + * Copyright © 2019 Collabora Ltd + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir.h" +#include "nir_builder.h" + +/** nir_lower_point_size_mov.c + * + * This pass lowers glPointSize into gl_PointSize, by adding a uniform + * and a move from that uniform to VARYING_SLOT_PSIZ. This is useful for + * OpenGL ES level hardware that lack constant point-size hardware state. + */ + +static bool +lower_impl(nir_function_impl *impl, + const gl_state_index16 *pointsize_state_tokens) +{ + nir_shader *shader = impl->function->shader; + nir_builder b; + nir_variable *in, *out; + + nir_builder_init(&b, impl); + b.cursor = nir_before_cf_list(&impl->body); + + in = nir_variable_create(shader, nir_var_uniform, + glsl_float_type(), "gl_PointSizeClampedMESA"); + in->num_state_slots = 1; + in->state_slots = ralloc_array(in, nir_state_slot, 1); + memcpy(in->state_slots[0].tokens, + pointsize_state_tokens, + sizeof(in->state_slots[0].tokens)); + + out = nir_variable_create(shader, nir_var_shader_out, + glsl_float_type(), "gl_PointSize"); + out->data.location = VARYING_SLOT_PSIZ; + + nir_copy_var(&b, out, in); + + nir_metadata_preserve(impl, nir_metadata_block_index | + nir_metadata_dominance); + return true; +} + +void +nir_lower_point_size_mov(nir_shader *shader, + const gl_state_index16 *pointsize_state_tokens) +{ + lower_impl(nir_shader_get_entrypoint(shader), pointsize_state_tokens); +} |