diff options
author | Kenneth Graunke <[email protected]> | 2019-02-06 16:45:25 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-02-14 11:03:56 -0800 |
commit | 6775665e5eec7db3f291508a8b7ba2a792f62ec0 (patch) | |
tree | 9a37e26e835d81031d5ae95de1ecc060084f385b /src/compiler | |
parent | 39aee57523a02552e7eae7df5da488e535aeb1eb (diff) |
spirv: Eliminate dead input/output variables after translation.
spirv_to_nir can generate input/output variables which are illegal
for the current shader stage, which would cause nir_validate_shader
to balk. After my recent commit to start decorating arrays as compact,
dEQP-VK.spirv_assembly.instruction.graphics.module.same_module started
hitting validation errors due to outputs in a TCS (not intended for the
TCS at all) not being per-vertex arrays.
Thanks to Jason Ekstrand for suggesting this approach.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109573
Fixes: ef99f4c8d17 compiler: Mark clip/cull distance arrays as compact before lowering.
Reviewed-by: Juan A. Suarez <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/spirv/spirv_to_nir.c | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c index 5e8eb222555..8c07542f832 100644 --- a/src/compiler/spirv/spirv_to_nir.c +++ b/src/compiler/spirv/spirv_to_nir.c @@ -4497,20 +4497,35 @@ spirv_to_nir(const uint32_t *words, size_t word_count, } } while (progress); + vtn_assert(b->entry_point->value_type == vtn_value_type_function); + nir_function *entry_point = b->entry_point->func->impl->function; + vtn_assert(entry_point); + + entry_point->is_entrypoint = true; + + /* When multiple shader stages exist in the same SPIR-V module, we + * generate input and output variables for every stage, in the same + * NIR program. These dead variables can be invalid NIR. For example, + * TCS outputs must be per-vertex arrays (or decorated 'patch'), while + * VS output variables wouldn't be. + * + * To ensure we have valid NIR, we eliminate any dead inputs and outputs + * right away. In order to do so, we must lower any constant initializers + * on outputs so nir_remove_dead_variables sees that they're written to. + */ + nir_lower_constant_initializers(b->shader, nir_var_shader_out); + nir_remove_dead_variables(b->shader, + nir_var_shader_in | nir_var_shader_out); + /* We sometimes generate bogus derefs that, while never used, give the * validator a bit of heartburn. Run dead code to get rid of them. */ nir_opt_dce(b->shader); - vtn_assert(b->entry_point->value_type == vtn_value_type_function); - nir_function *entry_point = b->entry_point->func->impl->function; - vtn_assert(entry_point); - /* Unparent the shader from the vtn_builder before we delete the builder */ ralloc_steal(NULL, b->shader); ralloc_free(b); - entry_point->is_entrypoint = true; return entry_point; } |