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authorMarek Olšák <[email protected]>2017-11-16 01:10:27 +0100
committerMarek Olšák <[email protected]>2018-02-13 01:00:45 +0100
commit65ed98839b612ada9b5a3da3bedff135798bdb74 (patch)
tree78509b88011c5da8b0c2c19b1c677acf0267a792 /src/compiler
parent78f1decc95edee0c774098e29582d5bb9dec39a4 (diff)
mesa: reduce the size of gl_program
gl_program: 1456 -> 976 bytes Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 15813cb0aed..a73dcd47275 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1423,11 +1423,10 @@ link_assign_uniform_storage(struct gl_context *ctx,
}
}
- STATIC_ASSERT(sizeof(shader->Program->sh.SamplerTargets) ==
- sizeof(parcel.targets));
- memcpy(shader->Program->sh.SamplerTargets,
- parcel.targets,
- sizeof(shader->Program->sh.SamplerTargets));
+ STATIC_ASSERT(ARRAY_SIZE(shader->Program->sh.SamplerTargets) ==
+ ARRAY_SIZE(parcel.targets));
+ for (unsigned j = 0; j < ARRAY_SIZE(parcel.targets); j++)
+ shader->Program->sh.SamplerTargets[j] = parcel.targets[j];
}
#ifndef NDEBUG