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authorConnor Abbott <[email protected]>2016-04-08 16:37:04 -0400
committerJason Ekstrand <[email protected]>2016-04-28 15:52:17 -0700
commit1557344c81c78802ec3325271eecce6cfae1540b (patch)
treea37030c501da192de5614316f1afad25b27ab0ab /src/compiler
parentb1eada04b24052ff7fe01cbef90b374bdff15a1a (diff)
nir/lower_vec_to_movs: fixup for new foreach_block()
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir_lower_vec_to_movs.c24
1 files changed, 10 insertions, 14 deletions
diff --git a/src/compiler/nir/nir_lower_vec_to_movs.c b/src/compiler/nir/nir_lower_vec_to_movs.c
index ac8ff2ca58b..0ba374937e8 100644
--- a/src/compiler/nir/nir_lower_vec_to_movs.c
+++ b/src/compiler/nir/nir_lower_vec_to_movs.c
@@ -32,11 +32,6 @@
* moves with partial writes.
*/
-struct vec_to_movs_state {
- nir_function_impl *impl;
- bool progress;
-};
-
static bool
src_matches_dest_reg(nir_dest *dest, nir_src *src)
{
@@ -215,10 +210,9 @@ try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
}
static bool
-lower_vec_to_movs_block(nir_block *block, void *void_state)
+lower_vec_to_movs_block(nir_block *block, nir_function_impl *impl)
{
- struct vec_to_movs_state *state = void_state;
- nir_function_impl *impl = state->impl;
+ bool progress = false;
nir_shader *shader = impl->function->shader;
nir_foreach_instr_safe(block, instr) {
@@ -278,25 +272,27 @@ lower_vec_to_movs_block(nir_block *block, void *void_state)
nir_instr_remove(&vec->instr);
ralloc_free(vec);
- state->progress = true;
+ progress = true;
}
- return true;
+ return progress;
}
static bool
nir_lower_vec_to_movs_impl(nir_function_impl *impl)
{
- struct vec_to_movs_state state = { impl, false };
+ bool progress = false;
- nir_foreach_block_call(impl, lower_vec_to_movs_block, &state);
+ nir_foreach_block(block, impl) {
+ progress |= lower_vec_to_movs_block(block, impl);
+ }
- if (state.progress) {
+ if (progress) {
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
- return state.progress;
+ return progress;
}
bool