diff options
author | Marek Olšák <[email protected]> | 2017-11-16 04:29:35 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2018-02-13 01:00:45 +0100 |
commit | e149a0253c12d103805230bc7bc0a36887c3b8df (patch) | |
tree | 2eedb0e74a1d0f71c76634ac165f925feecfa1b3 /src/compiler | |
parent | a7882013d3e788a76cce638704c02b7bea0e67a1 (diff) |
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove
the typecasts.
This helps reduce the size of gl_program_parameter.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/ir.h | 2 | ||||
-rw-r--r-- | src/compiler/glsl/serialize.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.cpp | 4 | ||||
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.h | 4 | ||||
-rw-r--r-- | src/compiler/nir/nir.h | 10 | ||||
-rw-r--r-- | src/compiler/nir/nir_lower_drawpixels.c | 3 | ||||
-rw-r--r-- | src/compiler/shader_enums.h | 2 |
7 files changed, 15 insertions, 12 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index d5a255eb8b4..b849c938722 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -397,7 +397,7 @@ depth_layout_string(ir_depth_layout layout); * \sa ir_variable::state_slots */ struct ir_state_slot { - int tokens[5]; + gl_state_index16 tokens[5]; int swizzle; }; diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index 63ce41d87bd..9d2033bddfa 100644 --- a/src/compiler/glsl/serialize.cpp +++ b/src/compiler/glsl/serialize.cpp @@ -975,7 +975,7 @@ static void read_shader_parameters(struct blob_reader *metadata, struct gl_program_parameter_list *params) { - gl_state_index state_indexes[STATE_LENGTH]; + gl_state_index16 state_indexes[STATE_LENGTH]; uint32_t i = 0; uint32_t num_parameters = blob_read_uint32(metadata); diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index 34065a9fe10..caaddc028f7 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -100,13 +100,13 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage) } GLbitfield -_mesa_program_state_flags(UNUSED const gl_state_index state[STATE_LENGTH]) +_mesa_program_state_flags(UNUSED const gl_state_index16 state[STATE_LENGTH]) { return 0; } char * -_mesa_program_state_string(UNUSED const gl_state_index state[STATE_LENGTH]) +_mesa_program_state_string(UNUSED const gl_state_index16 state[STATE_LENGTH]) { return NULL; } diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h index 7532d0836f7..c8d90597ca0 100644 --- a/src/compiler/glsl/standalone_scaffolding.h +++ b/src/compiler/glsl/standalone_scaffolding.h @@ -69,11 +69,11 @@ _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg); extern "C" GLbitfield -_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); +_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]); extern "C" char * -_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); +_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]); static inline gl_shader_stage _mesa_shader_enum_to_shader_stage(GLenum v) diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 5ea8c9926b9..216cc8837fd 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -89,7 +89,7 @@ struct nir_instr; * \sa nir_variable::state_slots */ typedef struct { - int tokens[5]; + gl_state_index16 tokens[5]; int swizzle; } nir_state_slot; @@ -2653,7 +2653,7 @@ void nir_lower_passthrough_edgeflags(nir_shader *shader); void nir_lower_tes_patch_vertices(nir_shader *tes, unsigned patch_vertices); typedef struct nir_lower_wpos_ytransform_options { - int state_tokens[5]; + gl_state_index16 state_tokens[5]; bool fs_coord_origin_upper_left :1; bool fs_coord_origin_lower_left :1; bool fs_coord_pixel_center_integer :1; @@ -2665,9 +2665,9 @@ bool nir_lower_wpos_ytransform(nir_shader *shader, bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading); typedef struct nir_lower_drawpixels_options { - int texcoord_state_tokens[5]; - int scale_state_tokens[5]; - int bias_state_tokens[5]; + gl_state_index16 texcoord_state_tokens[5]; + gl_state_index16 scale_state_tokens[5]; + gl_state_index16 bias_state_tokens[5]; unsigned drawpix_sampler; unsigned pixelmap_sampler; bool pixel_maps :1; diff --git a/src/compiler/nir/nir_lower_drawpixels.c b/src/compiler/nir/nir_lower_drawpixels.c index acec9443431..4d43f423a49 100644 --- a/src/compiler/nir/nir_lower_drawpixels.c +++ b/src/compiler/nir/nir_lower_drawpixels.c @@ -67,7 +67,8 @@ get_texcoord(lower_drawpixels_state *state) } static nir_variable * -create_uniform(nir_shader *shader, const char *name, const int state_tokens[5]) +create_uniform(nir_shader *shader, const char *name, + const gl_state_index16 state_tokens[5]) { nir_variable *var = nir_variable_create(shader, nir_var_uniform, diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index fb78ad384cb..d1e875bd189 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -48,6 +48,8 @@ typedef enum MESA_SHADER_COMPUTE = 5, } gl_shader_stage; +typedef short gl_state_index16; /* see enum gl_state_index */ + const char *gl_shader_stage_name(gl_shader_stage stage); /** |