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authorSamuel Pitoiset <[email protected]>2017-02-24 19:24:56 +0100
committerSamuel Pitoiset <[email protected]>2017-06-14 10:04:36 +0200
commit326a82a255c1a72376ce2b7f3d878bfff5cb9621 (patch)
tree0e915868eecb94a8435ed619ab212272a6c2f7b4 /src/compiler
parentafb141156f09e7f2f22b88eeefe8e0800c26c1d6 (diff)
mesa: add support for glUniformHandleui64*ARB()
Bindless sampler/image handles are represented using 64-bit unsigned integers. The ARB_bindless_texture spec says: "The error INVALID_OPERATION is generated by UniformHandleui64{v}ARB if the sampler or image uniform being updated has the "bound_sampler" or "bound_image" layout qualifier"." Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ir_uniform.h6
-rw-r--r--src/compiler/glsl/link_uniforms.cpp1
-rw-r--r--src/compiler/glsl/shader_cache.cpp2
3 files changed, 9 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir_uniform.h b/src/compiler/glsl/ir_uniform.h
index b6aec7fc4af..9841df8cde1 100644
--- a/src/compiler/glsl/ir_uniform.h
+++ b/src/compiler/glsl/ir_uniform.h
@@ -201,6 +201,12 @@ struct gl_uniform_storage {
* top-level shader storage block member. (GL_TOP_LEVEL_ARRAY_STRIDE).
*/
unsigned top_level_array_stride;
+
+ /**
+ * Whether this uniform variable has the bindless_sampler or bindless_image
+ * layout qualifier as specified by ARB_bindless_texture.
+ */
+ bool is_bindless;
};
#ifdef __cplusplus
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index b11739ce78a..7c3ca75416d 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -754,6 +754,7 @@ private:
this->uniforms[id].is_shader_storage =
current_var->is_in_shader_storage_block();
+ this->uniforms[id].is_bindless = current_var->data.bindless;
/* Do not assign storage if the uniform is a builtin or buffer object */
if (!this->uniforms[id].builtin &&
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index dd56501258c..1ad8fdd62a4 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -578,6 +578,7 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
+ blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
blob_write_uint32(metadata,
prog->data->UniformStorage[i].num_compatible_subroutines);
blob_write_uint32(metadata,
@@ -642,6 +643,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
uniforms[i].is_shader_storage = blob_read_uint32(metadata);
uniforms[i].matrix_stride = blob_read_uint32(metadata);
uniforms[i].row_major = blob_read_uint32(metadata);
+ uniforms[i].is_bindless = blob_read_uint32(metadata);
uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
uniforms[i].top_level_array_size = blob_read_uint32(metadata);
uniforms[i].top_level_array_stride = blob_read_uint32(metadata);