summaryrefslogtreecommitdiffstats
path: root/src/compiler
diff options
context:
space:
mode:
authorIlia Mirkin <[email protected]>2016-02-19 19:08:35 -0500
committerIlia Mirkin <[email protected]>2016-02-27 00:08:28 -0500
commite2dce1a340c89d8c910eb7a632160097389c9735 (patch)
tree5b7c6ead5be0542c2165b6177614b070097c3985 /src/compiler
parent2875183463420ba21418d546f844f5bf1f089214 (diff)
mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
The two extensions are identical, and are largely taking bits of already existing desktop functionality. We continue to do a poor job of supporting the 'precise' keyword, just like we do on desktop. This passes the relevant dEQP tests that I could find. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast_array_index.cpp30
-rw-r--r--src/compiler/glsl/builtin_functions.cpp105
-rw-r--r--src/compiler/glsl/glcpp/glcpp-parse.y4
-rw-r--r--src/compiler/glsl/glsl_lexer.ll2
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h4
6 files changed, 90 insertions, 57 deletions
diff --git a/src/compiler/glsl/ast_array_index.cpp b/src/compiler/glsl/ast_array_index.cpp
index f5baeb9ea32..69322cf111f 100644
--- a/src/compiler/glsl/ast_array_index.cpp
+++ b/src/compiler/glsl/ast_array_index.cpp
@@ -236,14 +236,23 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
}
} else if (array->type->without_array()->is_interface()
- && (array->variable_referenced()->data.mode == ir_var_uniform ||
- array->variable_referenced()->data.mode == ir_var_shader_storage)
- && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
- /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
- *
- * "All indices used to index a uniform or shader storage block
- * array must be constant integral expressions."
- */
+ && ((array->variable_referenced()->data.mode == ir_var_uniform
+ && !state->is_version(400, 320)
+ && !state->ARB_gpu_shader5_enable
+ && !state->EXT_gpu_shader5_enable
+ && !state->OES_gpu_shader5_enable) ||
+ (array->variable_referenced()->data.mode == ir_var_shader_storage
+ && !state->is_version(400, 0)
+ && !state->ARB_gpu_shader5_enable))) {
+ /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
+ *
+ * "All indices used to index a uniform or shader storage block
+ * array must be constant integral expressions."
+ *
+ * But OES_gpu_shader5 (and ESSL 3.20) relax this to allow indexing
+ * on uniform blocks but not shader storage blocks.
+ *
+ */
_mesa_glsl_error(&loc, state, "%s block array index must be constant",
array->variable_referenced()->data.mode
== ir_var_uniform ? "uniform" : "shader storage");
@@ -279,7 +288,10 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
* dynamically uniform expression is undefined.
*/
if (array->type->without_array()->is_sampler()) {
- if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
+ if (!state->is_version(400, 320) &&
+ !state->ARB_gpu_shader5_enable &&
+ !state->EXT_gpu_shader5_enable &&
+ !state->OES_gpu_shader5_enable) {
if (state->is_version(130, 300))
_mesa_glsl_error(&loc, state,
"sampler arrays indexed with non-constant "
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index bbb237a102c..0a0dcc68a05 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -149,12 +149,6 @@ v400_fs_only(const _mesa_glsl_parse_state *state)
}
static bool
-es31(const _mesa_glsl_parse_state *state)
-{
- return state->is_version(0, 310);
-}
-
-static bool
texture_rectangle(const _mesa_glsl_parse_state *state)
{
return state->ARB_texture_rectangle_enable;
@@ -239,6 +233,21 @@ gpu_shader5(const _mesa_glsl_parse_state *state)
}
static bool
+gpu_shader5_es(const _mesa_glsl_parse_state *state)
+{
+ return state->is_version(400, 320) ||
+ state->ARB_gpu_shader5_enable ||
+ state->EXT_gpu_shader5_enable ||
+ state->OES_gpu_shader5_enable;
+}
+
+static bool
+es31_not_gs5(const _mesa_glsl_parse_state *state)
+{
+ return state->is_version(0, 310) && !gpu_shader5_es(state);
+}
+
+static bool
gpu_shader5_or_es31(const _mesa_glsl_parse_state *state)
{
return state->is_version(400, 310) || state->ARB_gpu_shader5_enable;
@@ -360,8 +369,10 @@ texture_gather_or_es31(const _mesa_glsl_parse_state *state)
static bool
texture_gather_only_or_es31(const _mesa_glsl_parse_state *state)
{
- return !state->is_version(400, 0) &&
+ return !state->is_version(400, 320) &&
!state->ARB_gpu_shader5_enable &&
+ !state->EXT_gpu_shader5_enable &&
+ !state->OES_gpu_shader5_enable &&
(state->ARB_texture_gather_enable ||
state->is_version(0, 310));
}
@@ -1070,10 +1081,10 @@ builtin_builder::create_builtins()
#define FDGS5(NAME) \
add_function(#NAME, \
- _##NAME(gpu_shader5, glsl_type::float_type), \
- _##NAME(gpu_shader5, glsl_type::vec2_type), \
- _##NAME(gpu_shader5, glsl_type::vec3_type), \
- _##NAME(gpu_shader5, glsl_type::vec4_type), \
+ _##NAME(gpu_shader5_es, glsl_type::float_type), \
+ _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
+ _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
+ _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
_##NAME(fp64, glsl_type::double_type), \
_##NAME(fp64, glsl_type::dvec2_type), \
_##NAME(fp64, glsl_type::dvec3_type), \
@@ -2534,62 +2545,62 @@ builtin_builder::create_builtins()
_texture(ir_tg4, texture_gather_only_or_es31, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET),
_texture(ir_tg4, texture_gather_only_or_es31, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET),
- _texture(ir_tg4, es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT),
- _texture(ir_tg4, es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT),
- _texture(ir_tg4, es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT),
+ _texture(ir_tg4, es31_not_gs5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT),
+ _texture(ir_tg4, es31_not_gs5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT),
+ _texture(ir_tg4, es31_not_gs5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT),
- _texture(ir_tg4, es31, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | TEX_COMPONENT),
- _texture(ir_tg4, es31, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | TEX_COMPONENT),
- _texture(ir_tg4, es31, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | TEX_COMPONENT),
+ _texture(ir_tg4, es31_not_gs5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | TEX_COMPONENT),
+ _texture(ir_tg4, es31_not_gs5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | TEX_COMPONENT),
+ _texture(ir_tg4, es31_not_gs5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
- _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
- _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST),
- _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST),
- _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST),
_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST),
_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST),
- _texture(ir_tg4, es31, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET),
- _texture(ir_tg4, es31, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET),
+ _texture(ir_tg4, es31_not_gs5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET),
+ _texture(ir_tg4, es31_not_gs5, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET),
NULL);
add_function("textureGatherOffsets",
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
- _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
- _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY),
- _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY),
- _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
@@ -2599,8 +2610,8 @@ builtin_builder::create_builtins()
_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
- _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
+ _texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY),
_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY),
NULL);
diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
index b03e1910758..5c38f86d333 100644
--- a/src/compiler/glsl/glcpp/glcpp-parse.y
+++ b/src/compiler/glsl/glcpp/glcpp-parse.y
@@ -2398,6 +2398,10 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
add_builtin_define(parser, "GL_OES_geometry_point_size", 1);
add_builtin_define(parser, "GL_OES_geometry_shader", 1);
}
+ if (extensions->ARB_gpu_shader5) {
+ add_builtin_define(parser, "GL_EXT_gpu_shader5", 1);
+ add_builtin_define(parser, "GL_OES_gpu_shader5", 1);
+ }
}
}
} else {
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index 9704fc7ac4f..1f122654340 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -361,7 +361,7 @@ samplerExternalOES {
}
/* keywords available with ARB_gpu_shader5 */
-precise KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_gpu_shader5_enable, PRECISE);
+precise KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->EXT_gpu_shader5_enable || yyextra->OES_gpu_shader5_enable, PRECISE);
/* keywords available with ARB_shader_image_load_store */
image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index ec180c0973b..7a6f5c05abf 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -606,6 +606,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
EXT(OES_geometry_shader, false, true, OES_geometry_shader),
+ EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(OES_texture_3D, false, true, dummy_true),
@@ -620,6 +621,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
EXT(EXT_draw_buffers, false, true, dummy_true),
+ EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 86ec057f288..74825a0bd35 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -593,6 +593,8 @@ struct _mesa_glsl_parse_state {
bool OES_geometry_point_size_warn;
bool OES_geometry_shader_enable;
bool OES_geometry_shader_warn;
+ bool OES_gpu_shader5_enable;
+ bool OES_gpu_shader5_warn;
bool OES_shader_image_atomic_enable;
bool OES_shader_image_atomic_warn;
bool OES_standard_derivatives_enable;
@@ -618,6 +620,8 @@ struct _mesa_glsl_parse_state {
bool EXT_blend_func_extended_warn;
bool EXT_draw_buffers_enable;
bool EXT_draw_buffers_warn;
+ bool EXT_gpu_shader5_enable;
+ bool EXT_gpu_shader5_warn;
bool EXT_separate_shader_objects_enable;
bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;