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authorTobias Klausmann <[email protected]>2016-05-08 22:44:06 +0200
committerDave Airlie <[email protected]>2016-05-14 08:28:08 +1000
commitd656736bbf926c219b6bcbc0ad59132fc82a7382 (patch)
treea23cf6a705eec5b42acb4218ee9e7387e7b818a4 /src/compiler
parentad355652c20b245f5f2faa8622e71461e3121a7f (diff)
glsl: Add arb_cull_distance support (v3)
v2: make too large array a compile error v3: squash mesa/prog patch to avoid static compiler errors in bisect Signed-off-by: Tobias Klausmann <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp46
-rw-r--r--src/compiler/glsl/builtin_variables.cpp11
-rw-r--r--src/compiler/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h8
-rw-r--r--src/compiler/glsl/link_varyings.cpp10
-rw-r--r--src/compiler/glsl/link_varyings.h1
-rw-r--r--src/compiler/glsl/linker.cpp108
-rw-r--r--src/compiler/glsl/standalone_scaffolding.cpp1
-rw-r--r--src/compiler/glsl/tests/varyings_test.cpp27
-rw-r--r--src/compiler/shader_enums.h4
11 files changed, 181 insertions, 39 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 5a1fc9f68ac..338edc86676 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -1196,20 +1196,38 @@ check_builtin_array_max_size(const char *name, unsigned size,
_mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
"be larger than gl_MaxTextureCoords (%u)",
state->Const.MaxTextureCoords);
- } else if (strcmp("gl_ClipDistance", name) == 0
- && size > state->Const.MaxClipPlanes) {
- /* From section 7.1 (Vertex Shader Special Variables) of the
- * GLSL 1.30 spec:
- *
- * "The gl_ClipDistance array is predeclared as unsized and
- * must be sized by the shader either redeclaring it with a
- * size or indexing it only with integral constant
- * expressions. ... The size can be at most
- * gl_MaxClipDistances."
- */
- _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
- "be larger than gl_MaxClipDistances (%u)",
- state->Const.MaxClipPlanes);
+ } else if (strcmp("gl_ClipDistance", name) == 0) {
+ state->clip_dist_size = size;
+ if (size + state->cull_dist_size > state->Const.MaxClipPlanes) {
+ /* From section 7.1 (Vertex Shader Special Variables) of the
+ * GLSL 1.30 spec:
+ *
+ * "The gl_ClipDistance array is predeclared as unsized and
+ * must be sized by the shader either redeclaring it with a
+ * size or indexing it only with integral constant
+ * expressions. ... The size can be at most
+ * gl_MaxClipDistances."
+ */
+ _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
+ "be larger than gl_MaxClipDistances (%u)",
+ state->Const.MaxClipPlanes);
+ }
+ } else if (strcmp("gl_CullDistance", name) == 0) {
+ state->cull_dist_size = size;
+ if (size + state->clip_dist_size > state->Const.MaxClipPlanes) {
+ /* From the ARB_cull_distance spec:
+ *
+ * "The gl_CullDistance array is predeclared as unsized and
+ * must be sized by the shader either redeclaring it with
+ * a size or indexing it only with integral constant
+ * expressions. The size determines the number and set of
+ * enabled cull distances and can be at most
+ * gl_MaxCullDistances."
+ */
+ _mesa_glsl_error(&loc, state, "`gl_CullDistance' array size cannot "
+ "be larger than gl_MaxCullDistances (%u)",
+ state->Const.MaxClipPlanes);
+ }
}
}
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index cc32990fc2f..ff8a7e2db5e 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -302,7 +302,7 @@ public:
const glsl_type *construct_interface_instance() const;
private:
- glsl_struct_field fields[10];
+ glsl_struct_field fields[11];
unsigned num_fields;
};
@@ -678,6 +678,11 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxClipDistances", state->Const.MaxClipPlanes);
add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
}
+ if (state->is_version(450, 0) || state->ARB_cull_distance_enable) {
+ add_const("gl_MaxCullDistances", state->Const.MaxClipPlanes);
+ add_const("gl_MaxCombinedClipAndCullDistances",
+ state->Const.MaxClipPlanes);
+ }
if (state->has_geometry_shader()) {
add_const("gl_MaxVertexOutputComponents",
@@ -1249,6 +1254,10 @@ builtin_variable_generator::generate_varyings()
add_varying(VARYING_SLOT_CLIP_DIST0, array(float_t, 0),
"gl_ClipDistance");
}
+ if (state->is_version(450, 0) || state->ARB_cull_distance_enable) {
+ add_varying(VARYING_SLOT_CULL_DIST0, array(float_t, 0),
+ "gl_CullDistance");
+ }
if (compatibility) {
add_varying(VARYING_SLOT_TEX0, array(vec4_t, 0), "gl_TexCoord");
diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
index a48266cf1b2..e44f0749e85 100644
--- a/src/compiler/glsl/glcpp/glcpp-parse.y
+++ b/src/compiler/glsl/glcpp/glcpp-parse.y
@@ -2457,6 +2457,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_shader_draw_parameters)
add_builtin_define(parser, "GL_ARB_shader_draw_parameters", 1);
+
+ if (extensions->ARB_cull_distance)
+ add_builtin_define(parser, "GL_ARB_cull_distance", 1);
}
}
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 463cb9730ea..771fd197221 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -576,6 +576,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
EXT(ARB_compute_shader, true, false, ARB_compute_shader),
EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(ARB_cull_distance, true, false, ARB_cull_distance),
EXT(ARB_derivative_control, true, false, ARB_derivative_control),
EXT(ARB_draw_buffers, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 70183473b9e..aaf12dddff0 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -520,6 +520,8 @@ struct _mesa_glsl_parse_state {
bool ARB_compute_shader_warn;
bool ARB_conservative_depth_enable;
bool ARB_conservative_depth_warn;
+ bool ARB_cull_distance_enable;
+ bool ARB_cull_distance_warn;
bool ARB_derivative_control_enable;
bool ARB_derivative_control_warn;
bool ARB_draw_buffers_enable;
@@ -702,6 +704,12 @@ struct _mesa_glsl_parse_state {
* did the parser just parse a dot.
*/
bool is_field;
+
+ /**
+ * seen values for clip/cull distance sizes
+ * so we can check totals aren't too large.
+ */
+ unsigned clip_dist_size, cull_dist_size;
};
# define YYLLOC_DEFAULT(Current, Rhs, N) \
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 2555cc94176..003b9d46abc 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -631,6 +631,10 @@ tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
strcmp(this->var_name, "gl_ClipDistance") == 0) {
this->lowered_builtin_array_variable = clip_distance;
}
+ if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
+ strcmp(this->var_name, "gl_CullDistance") == 0) {
+ this->lowered_builtin_array_variable = cull_distance;
+ }
if (ctx->Const.LowerTessLevel &&
(strcmp(this->var_name, "gl_TessLevelOuter") == 0))
@@ -691,6 +695,9 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
case clip_distance:
actual_array_size = prog->LastClipDistanceArraySize;
break;
+ case cull_distance:
+ actual_array_size = prog->LastCullDistanceArraySize;
+ break;
case tess_level_outer:
actual_array_size = 4;
break;
@@ -911,6 +918,9 @@ tfeedback_decl::find_candidate(gl_shader_program *prog,
case clip_distance:
name = "gl_ClipDistanceMESA";
break;
+ case cull_distance:
+ name = "gl_CullDistanceMESA";
+ break;
case tess_level_outer:
name = "gl_TessLevelOuterMESA";
break;
diff --git a/src/compiler/glsl/link_varyings.h b/src/compiler/glsl/link_varyings.h
index 543b80ff29b..0ad4f740502 100644
--- a/src/compiler/glsl/link_varyings.h
+++ b/src/compiler/glsl/link_varyings.h
@@ -210,6 +210,7 @@ private:
enum {
none,
clip_distance,
+ cull_distance,
tess_level_outer,
tess_level_inner,
} lowered_builtin_array_variable;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index a85072d7de5..eae1065572c 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -641,19 +641,25 @@ link_invalidate_variable_locations(exec_list *ir)
/**
- * Set clip_distance_array_size based on the given shader.
+ * Set clip_distance_array_size based and cull_distance_array_size on the given
+ * shader.
*
* Also check for errors based on incorrect usage of gl_ClipVertex and
- * gl_ClipDistance.
+ * gl_ClipDistance and gl_CullDistance.
+ * Additionally test whether the arrays gl_ClipDistance and gl_CullDistance
+ * exceed the maximum size defined by gl_MaxCombinedClipAndCullDistances.
*
* Return false if an error was reported.
*/
static void
-analyze_clip_usage(struct gl_shader_program *prog,
- struct gl_shader *shader,
- GLuint *clip_distance_array_size)
+analyze_clip_cull_usage(struct gl_shader_program *prog,
+ struct gl_shader *shader,
+ struct gl_context *ctx,
+ GLuint *clip_distance_array_size,
+ GLuint *cull_distance_array_size)
{
*clip_distance_array_size = 0;
+ *cull_distance_array_size = 0;
if (!prog->IsES && prog->Version >= 130) {
/* From section 7.1 (Vertex Shader Special Variables) of the
@@ -667,23 +673,62 @@ analyze_clip_usage(struct gl_shader_program *prog,
*/
find_assignment_visitor clip_vertex("gl_ClipVertex");
find_assignment_visitor clip_distance("gl_ClipDistance");
+ find_assignment_visitor cull_distance("gl_CullDistance");
clip_vertex.run(shader->ir);
clip_distance.run(shader->ir);
+ cull_distance.run(shader->ir);
+
+ /* From the ARB_cull_distance spec:
+ *
+ * It is a compile-time or link-time error for the set of shaders forming
+ * a program to statically read or write both gl_ClipVertex and either
+ * gl_ClipDistance or gl_CullDistance.
+ *
+ * This does not apply to GLSL ES shaders, since GLSL ES defines neither
+ * gl_ClipVertex, gl_ClipDistance or gl_CullDistance.
+ */
if (clip_vertex.variable_found() && clip_distance.variable_found()) {
linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
"and `gl_ClipDistance'\n",
_mesa_shader_stage_to_string(shader->Stage));
return;
}
+ if (clip_vertex.variable_found() && cull_distance.variable_found()) {
+ linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
+ "and `gl_CullDistance'\n",
+ _mesa_shader_stage_to_string(shader->Stage));
+ return;
+ }
if (clip_distance.variable_found()) {
ir_variable *clip_distance_var =
- shader->symbols->get_variable("gl_ClipDistance");
-
+ shader->symbols->get_variable("gl_ClipDistance");
assert(clip_distance_var);
*clip_distance_array_size = clip_distance_var->type->length;
}
+ if (cull_distance.variable_found()) {
+ ir_variable *cull_distance_var =
+ shader->symbols->get_variable("gl_CullDistance");
+ assert(cull_distance_var);
+ *cull_distance_array_size = cull_distance_var->type->length;
+ }
+ /* From the ARB_cull_distance spec:
+ *
+ * It is a compile-time or link-time error for the set of shaders forming
+ * a program to have the sum of the sizes of the gl_ClipDistance and
+ * gl_CullDistance arrays to be larger than
+ * gl_MaxCombinedClipAndCullDistances.
+ */
+ if ((*clip_distance_array_size + *cull_distance_array_size) >
+ ctx->Const.MaxClipPlanes) {
+ linker_error(prog, "%s shader: the combined size of "
+ "'gl_ClipDistance' and 'gl_CullDistance' size cannot "
+ "be larger than "
+ "gl_MaxCombinedClipAndCullDistances (%u)",
+ _mesa_shader_stage_to_string(shader->Stage),
+ ctx->Const.MaxClipPlanes);
+ }
}
}
@@ -691,13 +736,15 @@ analyze_clip_usage(struct gl_shader_program *prog,
/**
* Verify that a vertex shader executable meets all semantic requirements.
*
- * Also sets prog->Vert.ClipDistanceArraySize as a side effect.
+ * Also sets prog->Vert.ClipDistanceArraySize and
+ * prog->Vert.CullDistanceArraySize as a side effect.
*
* \param shader Vertex shader executable to be verified
*/
void
validate_vertex_shader_executable(struct gl_shader_program *prog,
- struct gl_shader *shader)
+ struct gl_shader *shader,
+ struct gl_context *ctx)
{
if (shader == NULL)
return;
@@ -744,17 +791,22 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
}
}
- analyze_clip_usage(prog, shader, &prog->Vert.ClipDistanceArraySize);
+ analyze_clip_cull_usage(prog, shader, ctx,
+ &prog->Vert.ClipDistanceArraySize,
+ &prog->Vert.CullDistanceArraySize);
}
void
validate_tess_eval_shader_executable(struct gl_shader_program *prog,
- struct gl_shader *shader)
+ struct gl_shader *shader,
+ struct gl_context *ctx)
{
if (shader == NULL)
return;
- analyze_clip_usage(prog, shader, &prog->TessEval.ClipDistanceArraySize);
+ analyze_clip_cull_usage(prog, shader, ctx,
+ &prog->TessEval.ClipDistanceArraySize,
+ &prog->TessEval.CullDistanceArraySize);
}
@@ -765,7 +817,7 @@ validate_tess_eval_shader_executable(struct gl_shader_program *prog,
*/
void
validate_fragment_shader_executable(struct gl_shader_program *prog,
- struct gl_shader *shader)
+ struct gl_shader *shader)
{
if (shader == NULL)
return;
@@ -785,14 +837,15 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
/**
* Verify that a geometry shader executable meets all semantic requirements
*
- * Also sets prog->Geom.VerticesIn, and prog->Geom.ClipDistanceArraySize as
- * a side effect.
+ * Also sets prog->Geom.VerticesIn, and prog->Geom.ClipDistanceArraySize and
+ * prog->Geom.CullDistanceArraySize as a side effect.
*
* \param shader Geometry shader executable to be verified
*/
void
validate_geometry_shader_executable(struct gl_shader_program *prog,
- struct gl_shader *shader)
+ struct gl_shader *shader,
+ struct gl_context *ctx)
{
if (shader == NULL)
return;
@@ -800,7 +853,9 @@ validate_geometry_shader_executable(struct gl_shader_program *prog,
unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
prog->Geom.VerticesIn = num_vertices;
- analyze_clip_usage(prog, shader, &prog->Geom.ClipDistanceArraySize);
+ analyze_clip_cull_usage(prog, shader, ctx,
+ &prog->Geom.ClipDistanceArraySize,
+ &prog->Geom.CullDistanceArraySize);
}
/**
@@ -4427,16 +4482,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
switch (stage) {
case MESA_SHADER_VERTEX:
- validate_vertex_shader_executable(prog, sh);
+ validate_vertex_shader_executable(prog, sh, ctx);
break;
case MESA_SHADER_TESS_CTRL:
/* nothing to be done */
break;
case MESA_SHADER_TESS_EVAL:
- validate_tess_eval_shader_executable(prog, sh);
+ validate_tess_eval_shader_executable(prog, sh, ctx);
break;
case MESA_SHADER_GEOMETRY:
- validate_geometry_shader_executable(prog, sh);
+ validate_geometry_shader_executable(prog, sh, ctx);
break;
case MESA_SHADER_FRAGMENT:
validate_fragment_shader_executable(prog, sh);
@@ -4452,14 +4507,19 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
- if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
+ if (num_shaders[MESA_SHADER_GEOMETRY] > 0) {
prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
- else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0)
+ prog->LastCullDistanceArraySize = prog->Geom.CullDistanceArraySize;
+ } else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0) {
prog->LastClipDistanceArraySize = prog->TessEval.ClipDistanceArraySize;
- else if (num_shaders[MESA_SHADER_VERTEX] > 0)
+ prog->LastCullDistanceArraySize = prog->TessEval.CullDistanceArraySize;
+ } else if (num_shaders[MESA_SHADER_VERTEX] > 0) {
prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
- else
+ prog->LastCullDistanceArraySize = prog->Vert.CullDistanceArraySize;
+ } else {
prog->LastClipDistanceArraySize = 0; /* Not used */
+ prog->LastCullDistanceArraySize = 0; /* Not used */
+ }
/* Here begins the inter-stage linking phase. Some initial validation is
* performed, then locations are assigned for uniforms, attributes, and
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index 09d7d6e8c26..4edb7672cd0 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -152,6 +152,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
ctx->Extensions.ARB_viewport_array = true;
+ ctx->Extensions.ARB_cull_distance = true;
ctx->Extensions.OES_EGL_image_external = true;
ctx->Extensions.OES_standard_derivatives = true;
diff --git a/src/compiler/glsl/tests/varyings_test.cpp b/src/compiler/glsl/tests/varyings_test.cpp
index 9be5e8344b4..936f49581d7 100644
--- a/src/compiler/glsl/tests/varyings_test.cpp
+++ b/src/compiler/glsl/tests/varyings_test.cpp
@@ -194,6 +194,33 @@ TEST_F(link_varyings, gl_ClipDistance)
EXPECT_TRUE(is_empty(consumer_interface_inputs));
}
+TEST_F(link_varyings, gl_CullDistance)
+{
+ const glsl_type *const array_8_of_float =
+ glsl_type::get_array_instance(glsl_type::vec(1), 8);
+
+ ir_variable *const culldistance =
+ new(mem_ctx) ir_variable(array_8_of_float,
+ "gl_CullDistance",
+ ir_var_shader_in);
+
+ culldistance->data.explicit_location = true;
+ culldistance->data.location = VARYING_SLOT_CULL_DIST0;
+ culldistance->data.explicit_index = 0;
+
+ ir.push_tail(culldistance);
+
+ ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
+ &ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk));
+
+ EXPECT_EQ(culldistance, junk[VARYING_SLOT_CULL_DIST0]);
+ EXPECT_TRUE(is_empty(consumer_inputs));
+ EXPECT_TRUE(is_empty(consumer_interface_inputs));
+}
+
TEST_F(link_varyings, single_interface_input)
{
ir_variable *const v =
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 0c2740866fd..e93345d973d 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -205,6 +205,8 @@ typedef enum
VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
VARYING_SLOT_CLIP_DIST0,
VARYING_SLOT_CLIP_DIST1,
+ VARYING_SLOT_CULL_DIST0,
+ VARYING_SLOT_CULL_DIST1,
VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
VARYING_SLOT_LAYER, /* Appears as VS or GS output */
VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
@@ -282,6 +284,8 @@ const char *gl_varying_slot_name(gl_varying_slot slot);
#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
+#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
+#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)