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authorAndreas Boll <[email protected]>2017-11-08 15:15:08 +0100
committerEmil Velikov <[email protected]>2017-11-08 18:30:48 +0000
commita6932faae1074445210d392a80b94fdac147b255 (patch)
tree0822334a72033800aeda5552aa40a80a55464bce /src/compiler
parent4f29ed38f3c415a5a44d730cea1fc6fc9723f62d (diff)
glsl: Fix typo fragement -> fragment
Fixes: 94d669b0d2f ("glsl: enforce fragment shader input restrictions in GLSL ES 3.10") Signed-off-by: Andreas Boll <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 441404f86d3..adb613a2c78 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5260,7 +5260,7 @@ ast_declarator_list::hir(exec_list *instructions,
if (var->type->fields.structure[i].type->is_array() ||
var->type->fields.structure[i].type->is_record())
_mesa_glsl_error(&loc, state,
- "fragement shader input cannot have "
+ "fragment shader input cannot have "
"a struct that contains an "
"array or struct");
}