diff options
author | Samuel Pitoiset <[email protected]> | 2017-05-12 11:35:43 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-06-14 10:04:36 +0200 |
commit | 3a087dd7a4bd5d7e69ea2b79ca0e2004badb073d (patch) | |
tree | 053df2980fa5203cfd9affd5eb5dd1e2a6e28ade /src/compiler | |
parent | 9e756de7d19307044c9b4a08b285836fbe128589 (diff) |
glsl: process uniform images declared bindless
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 74 | ||||
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 20 |
2 files changed, 85 insertions, 9 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index c962f98d59f..d2cb22c2066 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -419,13 +419,14 @@ public: struct gl_uniform_storage *uniforms, union gl_constant_value *values) : prog(prog), map(map), uniforms(uniforms), values(values), - bindless_targets(NULL) + bindless_targets(NULL), bindless_access(NULL) { } virtual ~parcel_out_uniform_storage() { free(this->bindless_targets); + free(this->bindless_access); } void start_shader(gl_shader_stage shader_type) @@ -445,6 +446,11 @@ public: this->next_bindless_sampler = 0; free(this->bindless_targets); this->bindless_targets = NULL; + + this->num_bindless_images = 0; + this->next_bindless_image = 0; + free(this->bindless_access); + this->bindless_access = NULL; } void set_and_process(ir_variable *var) @@ -454,6 +460,7 @@ public: this->record_next_sampler = new string_to_uint_map; this->record_next_bindless_sampler = new string_to_uint_map; this->record_next_image = new string_to_uint_map; + this->record_next_bindless_image = new string_to_uint_map; buffer_block_index = -1; if (var->is_in_buffer_block()) { @@ -516,6 +523,7 @@ public: delete this->record_next_sampler; delete this->record_next_bindless_sampler; delete this->record_next_image; + delete this->record_next_bindless_image; } int buffer_block_index; @@ -634,20 +642,40 @@ private: if (base_type->is_image()) { uniform->opaque[shader_type].active = true; - if (!set_opaque_indices(base_type, uniform, name, this->next_image, - this->record_next_image)) - return; - /* Set image access qualifiers */ const GLenum access = (current_var->data.memory_read_only ? GL_READ_ONLY : current_var->data.memory_write_only ? GL_WRITE_ONLY : GL_READ_WRITE); - for (unsigned i = uniform->opaque[shader_type].index; - i < MIN2(this->next_image, MAX_IMAGE_UNIFORMS); - i++) { - prog->_LinkedShaders[shader_type]->Program->sh.ImageAccess[i] = access; + if (current_var->data.bindless) { + if (!set_opaque_indices(base_type, uniform, name, + this->next_bindless_image, + this->record_next_bindless_image)) + return; + + this->num_bindless_images = this->next_bindless_image; + + this->bindless_access = (GLenum *) + realloc(this->bindless_access, + this->num_bindless_images * sizeof(GLenum)); + + for (unsigned i = uniform->opaque[shader_type].index; + i < this->num_bindless_images; + i++) { + this->bindless_access[i] = access; + } + } else { + if (!set_opaque_indices(base_type, uniform, name, + this->next_image, + this->record_next_image)) + return; + + for (unsigned i = uniform->opaque[shader_type].index; + i < MIN2(this->next_image, MAX_IMAGE_UNIFORMS); + i++) { + prog->_LinkedShaders[shader_type]->Program->sh.ImageAccess[i] = access; + } } } } @@ -863,6 +891,7 @@ private: unsigned next_sampler; unsigned next_bindless_sampler; unsigned next_image; + unsigned next_bindless_image; unsigned next_subroutine; /** @@ -899,6 +928,11 @@ private: */ struct string_to_uint_map *record_next_bindless_sampler; + /* Map for temporarily storing next bindless image index when handling + * bindless images in struct arrays. + */ + struct string_to_uint_map *record_next_bindless_image; + public: union gl_constant_value *values; @@ -923,6 +957,17 @@ public: * Texture targets for bindless samplers used by the current stage. */ gl_texture_index *bindless_targets; + + /** + * Number of bindless images used by the current shader stage. + */ + unsigned num_bindless_images; + + /** + * Access types for bindless images used by the current stage. + */ + GLenum *bindless_access; + }; static bool @@ -1320,6 +1365,17 @@ link_assign_uniform_storage(struct gl_context *ctx, } } + if (parcel.num_bindless_images > 0) { + shader->Program->sh.NumBindlessImages = parcel.num_bindless_images; + shader->Program->sh.BindlessImages = + rzalloc_array(shader->Program, gl_bindless_image, + parcel.num_bindless_images); + for (unsigned j = 0; j < parcel.num_bindless_images; j++) { + shader->Program->sh.BindlessImages[j].access = + parcel.bindless_access[j]; + } + } + STATIC_ASSERT(sizeof(shader->Program->sh.SamplerTargets) == sizeof(parcel.targets)); memcpy(shader->Program->sh.SamplerTargets, diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 8220c85f276..fdeab8e56c6 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1153,6 +1153,13 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader) sizeof(struct gl_bindless_sampler)); } + blob_write_uint32(metadata, glprog->sh.NumBindlessImages); + blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage); + for (i = 0; i < glprog->sh.NumBindlessImages; i++) { + blob_write_bytes(metadata, &glprog->sh.BindlessImages[i], + sizeof(struct gl_bindless_image)); + } + write_shader_parameters(metadata, glprog->Parameters); } @@ -1191,6 +1198,19 @@ read_shader_metadata(struct blob_reader *metadata, } } + glprog->sh.NumBindlessImages = blob_read_uint32(metadata); + glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata); + if (glprog->sh.NumBindlessImages > 0) { + glprog->sh.BindlessImages = + rzalloc_array(glprog, gl_bindless_image, + glprog->sh.NumBindlessImages); + + for (i = 0; i < glprog->sh.NumBindlessImages; i++) { + blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i], + sizeof(struct gl_bindless_image)); + } + } + glprog->Parameters = _mesa_new_parameter_list(); read_shader_parameters(metadata, glprog->Parameters); } |