diff options
author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-03-25 23:47:21 -0700 |
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committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-04-08 19:29:32 -0700 |
commit | 289478ea89dc7793106bcc3cde19dc1455874336 (patch) | |
tree | c33c8a6d0eb86ccc02f4f45f6229307904f31448 /src/compiler | |
parent | 163655b33e02b6e151728fe18554a0d1fea5236c (diff) |
glsl: Remove redundant conditions when asserting in_qualifier
As the code evolved, we ended up with a redundant conditions. Clean
this up.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index d59cf8e53a4..ec196299b6a 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1716,11 +1716,8 @@ set_shader_inout_layout(struct gl_shader *shader, struct _mesa_glsl_parse_state *state) { /* Should have been prevented by the parser. */ - if (shader->Stage == MESA_SHADER_TESS_CTRL || - shader->Stage == MESA_SHADER_VERTEX) { - assert(!state->in_qualifier->flags.i); - } else if (shader->Stage != MESA_SHADER_GEOMETRY && - shader->Stage != MESA_SHADER_TESS_EVAL) { + if (shader->Stage != MESA_SHADER_GEOMETRY && + shader->Stage != MESA_SHADER_TESS_EVAL) { assert(!state->in_qualifier->flags.i); } |