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authorTimothy Arceri <[email protected]>2016-11-09 09:49:59 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commit076ab157ff2ed7a98b09363bce355247f4ed71e6 (patch)
tree1df981f143864f8a22871471fa6cd78f5e577f10 /src/compiler
parent937523971f42f37b40badb962e575ecd8258b2d5 (diff)
st/mesa/glsl: move SamplerTargets to gl_program
This will help allow us to simplify the handling of samplers by storing them in a single location rather than duplicating them in both gl_linked_shader and gl_program. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 8604dba4b07..57a7db41ff4 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1248,10 +1248,11 @@ link_assign_uniform_storage(struct gl_context *ctx,
parcel.shader_samplers_used;
prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
- STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) ==
+ STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets) ==
sizeof(parcel.targets));
- memcpy(prog->_LinkedShaders[i]->SamplerTargets, parcel.targets,
- sizeof(prog->_LinkedShaders[i]->SamplerTargets));
+ memcpy(prog->_LinkedShaders[i]->Program->sh.SamplerTargets,
+ parcel.targets,
+ sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets));
}
#ifndef NDEBUG