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authorMarek Olšák <[email protected]>2016-10-07 18:34:13 +0200
committerMarek Olšák <[email protected]>2016-10-31 11:53:38 +0100
commitf67c5a7ccd6f4ef9e1c095971a7f432cbcbbb509 (patch)
treea56b03328c9848b4cd546444ee20037d13c7aba9 /src/compiler
parent330482177c45dceb71e5787c1a7e7fc87308c144 (diff)
glsl: initialize glsl_struct_field properly
don't rely on ralloc doing memset Reviewed-by: Edward O'Callaghan <[email protected]> Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl_types.cpp38
-rw-r--r--src/compiler/glsl_types.h6
2 files changed, 6 insertions, 38 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 44cd2acb61d..3918c2f16b0 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -123,26 +123,9 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
glsl_struct_field, length);
for (i = 0; i < length; i++) {
- this->fields.structure[i].type = fields[i].type;
+ this->fields.structure[i] = fields[i];
this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
fields[i].name);
- this->fields.structure[i].location = fields[i].location;
- this->fields.structure[i].offset = fields[i].offset;
- this->fields.structure[i].interpolation = fields[i].interpolation;
- this->fields.structure[i].centroid = fields[i].centroid;
- this->fields.structure[i].sample = fields[i].sample;
- this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
- this->fields.structure[i].patch = fields[i].patch;
- this->fields.structure[i].image_read_only = fields[i].image_read_only;
- this->fields.structure[i].image_write_only = fields[i].image_write_only;
- this->fields.structure[i].image_coherent = fields[i].image_coherent;
- this->fields.structure[i].image_volatile = fields[i].image_volatile;
- this->fields.structure[i].image_restrict = fields[i].image_restrict;
- this->fields.structure[i].precision = fields[i].precision;
- this->fields.structure[i].explicit_xfb_buffer =
- fields[i].explicit_xfb_buffer;
- this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
- this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
}
mtx_unlock(&glsl_type::mutex);
@@ -169,26 +152,9 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure = ralloc_array(this->mem_ctx,
glsl_struct_field, length);
for (i = 0; i < length; i++) {
- this->fields.structure[i].type = fields[i].type;
+ this->fields.structure[i] = fields[i];
this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
fields[i].name);
- this->fields.structure[i].location = fields[i].location;
- this->fields.structure[i].offset = fields[i].offset;
- this->fields.structure[i].interpolation = fields[i].interpolation;
- this->fields.structure[i].centroid = fields[i].centroid;
- this->fields.structure[i].sample = fields[i].sample;
- this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
- this->fields.structure[i].patch = fields[i].patch;
- this->fields.structure[i].image_read_only = fields[i].image_read_only;
- this->fields.structure[i].image_write_only = fields[i].image_write_only;
- this->fields.structure[i].image_coherent = fields[i].image_coherent;
- this->fields.structure[i].image_volatile = fields[i].image_volatile;
- this->fields.structure[i].image_restrict = fields[i].image_restrict;
- this->fields.structure[i].precision = fields[i].precision;
- this->fields.structure[i].explicit_xfb_buffer =
- fields[i].explicit_xfb_buffer;
- this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
- this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
}
mtx_unlock(&glsl_type::mutex);
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index f607dd8bc37..d3f6d1ddc50 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -955,10 +955,12 @@ struct glsl_struct_field {
unsigned implicit_sized_array:1;
#ifdef __cplusplus
glsl_struct_field(const struct glsl_type *_type, const char *_name)
- : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
+ : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
+ xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
- image_coherent(0), image_volatile(0), image_restrict(0)
+ image_coherent(0), image_volatile(0), image_restrict(0),
+ explicit_xfb_buffer(0), implicit_sized_array(0)
{
/* empty */
}