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authorDave Airlie <[email protected]>2016-06-09 06:35:30 +1000
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commite90830bb8eb6b143551152916ad9eafbee7731b5 (patch)
treeca5ee62a5e92f6f75af5af6370231ecbaf4b5da3 /src/compiler
parent839ce21143df5f80bc9bc39bca92f64e721bd540 (diff)
glsl: Add ARB_gpu_shader_int64 boilerplate.
This just adds the basic boilerplate support. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h7
2 files changed, 8 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 0e8f008fd1e..26251ec9bb7 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -608,6 +608,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_fragment_layer_viewport),
EXT(ARB_gpu_shader5),
EXT(ARB_gpu_shader_fp64),
+ EXT(ARB_gpu_shader_int64),
EXT(ARB_post_depth_coverage),
EXT(ARB_sample_shading),
EXT(ARB_separate_shader_objects),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index d6fc37777e4..424cab5023c 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -250,6 +250,11 @@ struct _mesa_glsl_parse_state {
return ARB_gpu_shader_fp64_enable || is_version(400, 0);
}
+ bool has_int64() const
+ {
+ return ARB_gpu_shader_int64_enable;
+ }
+
bool has_420pack() const
{
return ARB_shading_language_420pack_enable || is_version(420, 0);
@@ -610,6 +615,8 @@ struct _mesa_glsl_parse_state {
bool ARB_gpu_shader5_warn;
bool ARB_gpu_shader_fp64_enable;
bool ARB_gpu_shader_fp64_warn;
+ bool ARB_gpu_shader_int64_enable;
+ bool ARB_gpu_shader_int64_warn;
bool ARB_post_depth_coverage_enable;
bool ARB_post_depth_coverage_warn;
bool ARB_sample_shading_enable;