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authorSamuel Pitoiset <[email protected]>2017-04-20 19:13:50 +0200
committerSamuel Pitoiset <[email protected]>2017-05-06 16:40:19 +0200
commitbecc87b84a01d0b9c6efb5a979dfb44c53095c4d (patch)
tree4f6642012239e984ede99edec29510874aa6f65a /src/compiler
parent042eee2067dc937e8d7e9b54829c5c4b8706dc27 (diff)
glsl: make sampler/image types as 64-bit
The ARB_bindless_texture spec says: "Samplers are represented using 64-bit integer handles." and, "Images are represented using 64-bit integer handles." It seems simpler to always consider sampler and image types as 64-bit unsigned integer. This introduces a temporary workaround in _mesa_get_uniform() because at this point no flag are used to distinguish between bound and bindless samplers. This is going to be removed in a separate series. This avoids breaking arb_shader_image_load_store-state. v3: - update the comment slightly Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl_types.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index 9885866866a..a81b8fe7dc2 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -72,7 +72,9 @@ static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
{
return type == GLSL_TYPE_DOUBLE ||
type == GLSL_TYPE_UINT64 ||
- type == GLSL_TYPE_INT64;
+ type == GLSL_TYPE_INT64 ||
+ type == GLSL_TYPE_IMAGE ||
+ type == GLSL_TYPE_SAMPLER;
}
enum glsl_sampler_dim {