diff options
author | Jason Ekstrand <[email protected]> | 2016-03-25 14:26:11 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-04-13 15:45:10 -0700 |
commit | b63a98b1211d22f759ae9c80b2270fe2d3b2639e (patch) | |
tree | 7f1e411c91ee2ad01b0df3fdddf48a3168d9f2ac /src/compiler | |
parent | 505a8fbdf8f2b6d2aaab5a04244cd3329f9dbe97 (diff) |
nir/dead_variables: Configurably work with any variable mode
The old version of the pass only worked on globals and locals and always
left inputs, outputs, uniforms, etc. alone.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/nir/nir.h | 2 | ||||
-rw-r--r-- | src/compiler/nir/nir_remove_dead_variables.c | 33 |
2 files changed, 25 insertions, 10 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index ca19c0ae4e9..4a66e8b0d3e 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2205,7 +2205,7 @@ nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr); void nir_lower_vars_to_ssa(nir_shader *shader); -bool nir_remove_dead_variables(nir_shader *shader); +bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes); void nir_move_vec_src_uses_to_dest(nir_shader *shader); bool nir_lower_vec_to_movs(nir_shader *shader); diff --git a/src/compiler/nir/nir_remove_dead_variables.c b/src/compiler/nir/nir_remove_dead_variables.c index 65192682d3c..7395805d7a2 100644 --- a/src/compiler/nir/nir_remove_dead_variables.c +++ b/src/compiler/nir/nir_remove_dead_variables.c @@ -120,7 +120,7 @@ remove_dead_vars(struct exec_list *var_list, struct set *live) } bool -nir_remove_dead_variables(nir_shader *shader) +nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes) { bool progress = false; struct set *live = @@ -128,15 +128,30 @@ nir_remove_dead_variables(nir_shader *shader) add_var_use_shader(shader, live); - progress = remove_dead_vars(&shader->globals, live) || progress; + if (modes & nir_var_uniform) + progress = remove_dead_vars(&shader->uniforms, live) || progress; - nir_foreach_function(shader, function) { - if (function->impl) { - if (remove_dead_vars(&function->impl->locals, live)) { - nir_metadata_preserve(function->impl, nir_metadata_block_index | - nir_metadata_dominance | - nir_metadata_live_ssa_defs); - progress = true; + if (modes & nir_var_shader_in) + progress = remove_dead_vars(&shader->inputs, live) || progress; + + if (modes & nir_var_shader_out) + progress = remove_dead_vars(&shader->outputs, live) || progress; + + if (modes & nir_var_global) + progress = remove_dead_vars(&shader->globals, live) || progress; + + if (modes & nir_var_system_value) + progress = remove_dead_vars(&shader->system_values, live) || progress; + + if (modes & nir_var_local) { + nir_foreach_function(shader, function) { + if (function->impl) { + if (remove_dead_vars(&function->impl->locals, live)) { + nir_metadata_preserve(function->impl, nir_metadata_block_index | + nir_metadata_dominance | + nir_metadata_live_ssa_defs); + progress = true; + } } } } |