diff options
author | Timothy Arceri <[email protected]> | 2018-03-26 10:31:26 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-03-27 09:15:02 +1100 |
commit | 56b867395dee1a48594b27987d3bf68a4e745dda (patch) | |
tree | 11bbf7f08900ed3c2e9db88cb9cb94171206d864 /src/compiler | |
parent | dc94a0506f1d267a761961d3ac905d77de3dae2e (diff) |
glsl: fix infinite loop caused by bug in loop unrolling pass
Just checking for 2 jumps is not enough to be sure we can do a
complex loop unroll. We need to make sure we also have also found
2 loop terminators.
Without this we were attempting to unroll a loop where the second
jump was nested inside multiple ifs which loop analysis is unable
to detect as a terminator. We ended up splicing out the first
terminator but failed to actually unroll the loop, this resulted
in the creation of a possible infinite loop.
Fixes: 646621c66da9 "glsl: make loop unrolling more like the nir unrolling path"
Tested-by: Gert Wollny <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105670
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/loop_unroll.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/loop_unroll.cpp b/src/compiler/glsl/loop_unroll.cpp index 6e06a30fb91..f6efe6475a0 100644 --- a/src/compiler/glsl/loop_unroll.cpp +++ b/src/compiler/glsl/loop_unroll.cpp @@ -519,7 +519,7 @@ loop_unroll_visitor::visit_leave(ir_loop *ir) * isn't any additional unknown terminators, or any other jumps nested * inside futher ifs. */ - if (ls->num_loop_jumps != 2) + if (ls->num_loop_jumps != 2 || ls->terminators.length() != 2) return visit_continue; ir_instruction *first_ir = |