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authorTimur Kristóf <[email protected]>2019-02-05 18:08:24 +0100
committerEric Anholt <[email protected]>2019-03-05 19:13:27 +0000
commit317f10bf404b562e1dda79c0636aee86beeccc2f (patch)
tree72c9aed2a1232f1ccca8a7374fbd18c33a5160df /src/compiler
parent2780a99ff80cf84f887e8a1dca0079271f90f947 (diff)
nir: Add ability for shaders to use window space coordinates.
This patch adds a shader_info field that tells the driver to use window space coordinates for a given vertex shader. It also enables this feature in radeonsi (the only NIR-capable driver that supported it in TGSI), and makes tgsi_to_nir aware of it. Signed-Off-By: Timur Kristóf <[email protected]> Tested-by: Andre Heider <[email protected]> Tested-by: Rob Clark <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/shader_info.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 8fbdfab1a8e..5b229130a11 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -149,6 +149,9 @@ typedef struct shader_info {
struct {
/* Which inputs are doubles */
uint64_t double_inputs;
+
+ /* True if the shader writes position in window space coordinates pre-transform */
+ bool window_space_position;
} vs;
struct {