diff options
author | Timur Kristóf <[email protected]> | 2019-02-05 18:08:24 +0100 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2019-03-05 19:13:27 +0000 |
commit | 317f10bf404b562e1dda79c0636aee86beeccc2f (patch) | |
tree | 72c9aed2a1232f1ccca8a7374fbd18c33a5160df /src/compiler | |
parent | 2780a99ff80cf84f887e8a1dca0079271f90f947 (diff) |
nir: Add ability for shaders to use window space coordinates.
This patch adds a shader_info field that tells the driver to use window
space coordinates for a given vertex shader. It also enables this feature
in radeonsi (the only NIR-capable driver that supported it in TGSI),
and makes tgsi_to_nir aware of it.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/shader_info.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 8fbdfab1a8e..5b229130a11 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -149,6 +149,9 @@ typedef struct shader_info { struct { /* Which inputs are doubles */ uint64_t double_inputs; + + /* True if the shader writes position in window space coordinates pre-transform */ + bool window_space_position; } vs; struct { |