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authorIan Romanick <[email protected]>2015-08-25 18:19:12 +0100
committerIan Romanick <[email protected]>2016-05-12 16:46:41 -0700
commit098166e1bc68860b2be9230e5241ead014bf254c (patch)
tree5dc9028b3637cac4ec0debf70e990cc34efecba9 /src/compiler
parentbd9ae724591d23d029ee9f8a2f200b60bf6fba2c (diff)
nir: Silence unused parameter warnings
These cases had the parameter removed: nir/nir_lower_vec_to_movs.c: In function ‘try_coalesce’: nir/nir_lower_vec_to_movs.c:124:66: warning: unused parameter ‘shader’ [-Wunused-parameter] try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader) ^ nir/nir_lower_io.c: In function ‘load_op’: nir/nir_lower_io.c:147:32: warning: unused parameter ‘state’ [-Wunused-parameter] load_op(struct lower_io_state *state, ^ These cases had the parameter (void) silenced because the parameter was necessary for an interface: nir/glsl_to_nir.cpp:1900:32: warning: unused parameter 'ir' [-Wunused-parameter] nir_visitor::visit(ir_barrier *ir) ^ nir/nir.c: In function ‘remove_use_cb’: nir/nir.c:802:35: warning: unused parameter ‘state’ [-Wunused-parameter] remove_use_cb(nir_src *src, void *state) ^ nir/nir.c: In function ‘remove_def_cb’: nir/nir.c:811:37: warning: unused parameter ‘state’ [-Wunused-parameter] remove_def_cb(nir_dest *dest, void *state) ^ Number of total warnings in my build reduced from 2543 to 2538 (reduction of 5). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/glsl_to_nir.cpp2
-rw-r--r--src/compiler/nir/nir.c4
-rw-r--r--src/compiler/nir/nir_lower_io.c5
-rw-r--r--src/compiler/nir/nir_lower_vec_to_movs.c4
4 files changed, 9 insertions, 6 deletions
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index aeeba5d5573..fb1d4218e33 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -2007,7 +2007,7 @@ nir_visitor::visit(ir_dereference_array *ir)
}
void
-nir_visitor::visit(ir_barrier *ir)
+nir_visitor::visit(ir_barrier *)
{
nir_intrinsic_instr *instr =
nir_intrinsic_instr_create(this->shader, nir_intrinsic_barrier);
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 71adcb36267..cf6ca522c8b 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -893,6 +893,8 @@ src_is_valid(const nir_src *src)
static bool
remove_use_cb(nir_src *src, void *state)
{
+ (void) state;
+
if (src_is_valid(src))
list_del(&src->use_link);
@@ -902,6 +904,8 @@ remove_use_cb(nir_src *src, void *state)
static bool
remove_def_cb(nir_dest *dest, void *state)
{
+ (void) state;
+
if (!dest->is_ssa)
list_del(&dest->reg.def_link);
diff --git a/src/compiler/nir/nir_lower_io.c b/src/compiler/nir/nir_lower_io.c
index d0f3dc72884..a8399245b0b 100644
--- a/src/compiler/nir/nir_lower_io.c
+++ b/src/compiler/nir/nir_lower_io.c
@@ -144,8 +144,7 @@ get_io_offset(nir_builder *b, nir_deref_var *deref,
}
static nir_intrinsic_op
-load_op(struct lower_io_state *state,
- nir_variable_mode mode, bool per_vertex)
+load_op(nir_variable_mode mode, bool per_vertex)
{
nir_intrinsic_op op;
switch (mode) {
@@ -270,7 +269,7 @@ nir_lower_io_block(nir_block *block,
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(state->mem_ctx,
- load_op(state, mode, per_vertex));
+ load_op(mode, per_vertex));
load->num_components = intrin->num_components;
nir_intrinsic_set_base(load,
diff --git a/src/compiler/nir/nir_lower_vec_to_movs.c b/src/compiler/nir/nir_lower_vec_to_movs.c
index b383fb8ccf2..711ddd38bda 100644
--- a/src/compiler/nir/nir_lower_vec_to_movs.c
+++ b/src/compiler/nir/nir_lower_vec_to_movs.c
@@ -118,7 +118,7 @@ has_replicated_dest(nir_alu_instr *alu)
* can then call insert_mov as normal.
*/
static unsigned
-try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
+try_coalesce(nir_alu_instr *vec, unsigned start_idx)
{
assert(start_idx < nir_op_infos[vec->op].num_inputs);
@@ -264,7 +264,7 @@ lower_vec_to_movs_block(nir_block *block, nir_function_impl *impl)
continue;
if (!(finished_write_mask & (1 << i)))
- finished_write_mask |= try_coalesce(vec, i, shader);
+ finished_write_mask |= try_coalesce(vec, i);
if (!(finished_write_mask & (1 << i)))
finished_write_mask |= insert_mov(vec, i, shader);