diff options
author | Kenneth Graunke <[email protected]> | 2017-02-24 01:58:43 +0000 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2017-02-27 15:46:12 -0800 |
commit | aa8bb9fc157367a12aa83a44b627ddeed02e2711 (patch) | |
tree | 54ee55e23c891d7f864ad4360521e415c11667ae /src/compiler | |
parent | 010fecb8536abd5e806206ceafca79bb71cff69f (diff) |
compiler: Free types in _mesa_glsl_release_types() rather than autofree.
Instead of using ralloc_autofree_context() to install an atexit()
handler to ralloc_free(glsl_type::mem_ctx), we can simply free them
from _mesa_glsl_release_types().
This is effectively the same, because _mesa_glsl_release_types() is
called from _mesa_destroy_shader_compiler(), which is called from Mesa's
one_time_fini() function, which Mesa installs as an atexit() handler.
The one advantage here is that it ensures the built-in functions are
destroyed before the types.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl_types.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 4b7472eb840..13e47f76f7a 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -40,7 +40,7 @@ void glsl_type::init_ralloc_type_ctx(void) { if (glsl_type::mem_ctx == NULL) { - glsl_type::mem_ctx = ralloc_autofree_context(); + glsl_type::mem_ctx = ralloc_context(NULL); assert(glsl_type::mem_ctx != NULL); } } @@ -416,6 +416,9 @@ _mesa_glsl_release_types(void) _mesa_hash_table_destroy(glsl_type::interface_types, NULL); glsl_type::interface_types = NULL; } + + ralloc_free(glsl_type::mem_ctx); + glsl_type::mem_ctx = NULL; } |