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authorKristian Høgsberg Kristensen <[email protected]>2016-05-01 21:13:37 -0700
committerKristian Høgsberg Kristensen <[email protected]>2016-05-24 10:14:56 -0700
commita41b57679fd659dda1b6df3286b34c13cac7811a (patch)
treef69a1b63d3dfb628f203527852fc4257fd4a0d0e /src/compiler
parent50c24c3ff34882864b74862abdbaa5d7dcd8730d (diff)
nir: Add a lowering pass for YUV textures
This lowers sampling from YUV textures to 1) one or more texture instructions to sample each plane and 2) color space conversion to RGB. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir.h7
-rw-r--r--src/compiler/nir/nir_lower_tex.c119
2 files changed, 126 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index ace6fbbb487..96246f6d634 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2346,6 +2346,13 @@ typedef struct nir_lower_tex_options {
bool lower_rect;
/**
+ * If true, convert yuv to rgb.
+ */
+ unsigned lower_y_uv_external;
+ unsigned lower_y_u_v_external;
+ unsigned lower_yx_xuxv_external;
+
+ /**
* To emulate certain texture wrap modes, this can be used
* to saturate the specified tex coord to [0.0, 1.0]. The
* bits are according to sampler #, ie. if, for example:
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 2086263e3fc..195cb1d5e4c 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -161,6 +161,109 @@ lower_rect(nir_builder *b, nir_tex_instr *tex)
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
}
+static nir_ssa_def *
+sample_plane(nir_builder *b, nir_tex_instr *tex, int plane)
+{
+ assert(tex->dest.is_ssa);
+ assert(nir_tex_instr_dest_size(tex) == 4);
+ assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
+ assert(tex->op == nir_texop_tex);
+ assert(tex->coord_components == 2);
+
+ nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2);
+ nir_src_copy(&plane_tex->src[0].src, &tex->src[0].src, plane_tex);
+ plane_tex->src[0].src_type = nir_tex_src_coord;
+ plane_tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, plane));
+ plane_tex->src[1].src_type = nir_tex_src_plane;
+ plane_tex->op = nir_texop_tex;
+ plane_tex->sampler_dim = 2;
+ plane_tex->dest_type = nir_type_float;
+ plane_tex->coord_components = 2;
+
+ plane_tex->texture_index = tex->texture_index;
+ plane_tex->texture = (nir_deref_var *)
+ nir_copy_deref(plane_tex, &tex->texture->deref);
+ plane_tex->sampler_index = tex->sampler_index;
+ plane_tex->sampler = (nir_deref_var *)
+ nir_copy_deref(plane_tex, &tex->sampler->deref);
+
+ nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4, 32, NULL);
+
+ nir_builder_instr_insert(b, &plane_tex->instr);
+
+ return &plane_tex->dest.ssa;
+}
+
+static void
+convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex,
+ nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v)
+{
+ nir_const_value m[3] = {
+ { .f32 = { 1.0f, 0.0f, 1.59602678f, 0.0f } },
+ { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } },
+ { .f32 = { 1.0f, 2.01723214f, 0.0f, 0.0f } }
+ };
+
+ nir_ssa_def *yuv =
+ nir_vec4(b,
+ nir_fmul(b, nir_imm_float(b, 1.16438356f),
+ nir_fadd(b, y, nir_imm_float(b, -0.0625f))),
+ nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -0.5f)), 0),
+ nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -0.5f)), 0),
+ nir_imm_float(b, 0.0));
+
+ nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0]));
+ nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1]));
+ nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2]));
+
+ nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f));
+
+ nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(result));
+}
+
+static void
+lower_y_uv_external(nir_builder *b, nir_tex_instr *tex)
+{
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *y = sample_plane(b, tex, 0);
+ nir_ssa_def *uv = sample_plane(b, tex, 1);
+
+ convert_yuv_to_rgb(b, tex,
+ nir_channel(b, y, 0),
+ nir_channel(b, uv, 0),
+ nir_channel(b, uv, 1));
+}
+
+static void
+lower_y_u_v_external(nir_builder *b, nir_tex_instr *tex)
+{
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *y = sample_plane(b, tex, 0);
+ nir_ssa_def *u = sample_plane(b, tex, 1);
+ nir_ssa_def *v = sample_plane(b, tex, 2);
+
+ convert_yuv_to_rgb(b, tex,
+ nir_channel(b, y, 0),
+ nir_channel(b, u, 0),
+ nir_channel(b, v, 0));
+}
+
+static void
+lower_yx_xuxv_external(nir_builder *b, nir_tex_instr *tex)
+{
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *y = sample_plane(b, tex, 0);
+ nir_ssa_def *xuxv = sample_plane(b, tex, 1);
+
+ convert_yuv_to_rgb(b, tex,
+ nir_channel(b, y, 0),
+ nir_channel(b, xuxv, 1),
+ nir_channel(b, xuxv, 3));
+}
+
static void
saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask)
{
@@ -346,6 +449,22 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
progress = true;
}
+ if ((1 << tex->texture_index) & options->lower_y_uv_external) {
+ lower_y_uv_external(b, tex);
+ progress = true;
+ }
+
+ if ((1 << tex->texture_index) & options->lower_y_u_v_external) {
+ lower_y_u_v_external(b, tex);
+ progress = true;
+ }
+
+ if ((1 << tex->texture_index) & options->lower_yx_xuxv_external) {
+ lower_yx_xuxv_external(b, tex);
+ progress = true;
+ }
+
+
if (sat_mask) {
saturate_src(b, tex, sat_mask);
progress = true;