diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2016-05-01 21:13:37 -0700 |
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committer | Kristian Høgsberg Kristensen <[email protected]> | 2016-05-24 10:14:56 -0700 |
commit | a41b57679fd659dda1b6df3286b34c13cac7811a (patch) | |
tree | f69a1b63d3dfb628f203527852fc4257fd4a0d0e /src/compiler | |
parent | 50c24c3ff34882864b74862abdbaa5d7dcd8730d (diff) |
nir: Add a lowering pass for YUV textures
This lowers sampling from YUV textures to 1) one or more texture
instructions to sample each plane and 2) color space conversion to RGB.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/nir/nir.h | 7 | ||||
-rw-r--r-- | src/compiler/nir/nir_lower_tex.c | 119 |
2 files changed, 126 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index ace6fbbb487..96246f6d634 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2346,6 +2346,13 @@ typedef struct nir_lower_tex_options { bool lower_rect; /** + * If true, convert yuv to rgb. + */ + unsigned lower_y_uv_external; + unsigned lower_y_u_v_external; + unsigned lower_yx_xuxv_external; + + /** * To emulate certain texture wrap modes, this can be used * to saturate the specified tex coord to [0.0, 1.0]. The * bits are according to sampler #, ie. if, for example: diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c index 2086263e3fc..195cb1d5e4c 100644 --- a/src/compiler/nir/nir_lower_tex.c +++ b/src/compiler/nir/nir_lower_tex.c @@ -161,6 +161,109 @@ lower_rect(nir_builder *b, nir_tex_instr *tex) tex->sampler_dim = GLSL_SAMPLER_DIM_2D; } +static nir_ssa_def * +sample_plane(nir_builder *b, nir_tex_instr *tex, int plane) +{ + assert(tex->dest.is_ssa); + assert(nir_tex_instr_dest_size(tex) == 4); + assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float); + assert(tex->op == nir_texop_tex); + assert(tex->coord_components == 2); + + nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2); + nir_src_copy(&plane_tex->src[0].src, &tex->src[0].src, plane_tex); + plane_tex->src[0].src_type = nir_tex_src_coord; + plane_tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, plane)); + plane_tex->src[1].src_type = nir_tex_src_plane; + plane_tex->op = nir_texop_tex; + plane_tex->sampler_dim = 2; + plane_tex->dest_type = nir_type_float; + plane_tex->coord_components = 2; + + plane_tex->texture_index = tex->texture_index; + plane_tex->texture = (nir_deref_var *) + nir_copy_deref(plane_tex, &tex->texture->deref); + plane_tex->sampler_index = tex->sampler_index; + plane_tex->sampler = (nir_deref_var *) + nir_copy_deref(plane_tex, &tex->sampler->deref); + + nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4, 32, NULL); + + nir_builder_instr_insert(b, &plane_tex->instr); + + return &plane_tex->dest.ssa; +} + +static void +convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex, + nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v) +{ + nir_const_value m[3] = { + { .f32 = { 1.0f, 0.0f, 1.59602678f, 0.0f } }, + { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } }, + { .f32 = { 1.0f, 2.01723214f, 0.0f, 0.0f } } + }; + + nir_ssa_def *yuv = + nir_vec4(b, + nir_fmul(b, nir_imm_float(b, 1.16438356f), + nir_fadd(b, y, nir_imm_float(b, -0.0625f))), + nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -0.5f)), 0), + nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -0.5f)), 0), + nir_imm_float(b, 0.0)); + + nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0])); + nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1])); + nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2])); + + nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f)); + + nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(result)); +} + +static void +lower_y_uv_external(nir_builder *b, nir_tex_instr *tex) +{ + b->cursor = nir_after_instr(&tex->instr); + + nir_ssa_def *y = sample_plane(b, tex, 0); + nir_ssa_def *uv = sample_plane(b, tex, 1); + + convert_yuv_to_rgb(b, tex, + nir_channel(b, y, 0), + nir_channel(b, uv, 0), + nir_channel(b, uv, 1)); +} + +static void +lower_y_u_v_external(nir_builder *b, nir_tex_instr *tex) +{ + b->cursor = nir_after_instr(&tex->instr); + + nir_ssa_def *y = sample_plane(b, tex, 0); + nir_ssa_def *u = sample_plane(b, tex, 1); + nir_ssa_def *v = sample_plane(b, tex, 2); + + convert_yuv_to_rgb(b, tex, + nir_channel(b, y, 0), + nir_channel(b, u, 0), + nir_channel(b, v, 0)); +} + +static void +lower_yx_xuxv_external(nir_builder *b, nir_tex_instr *tex) +{ + b->cursor = nir_after_instr(&tex->instr); + + nir_ssa_def *y = sample_plane(b, tex, 0); + nir_ssa_def *xuxv = sample_plane(b, tex, 1); + + convert_yuv_to_rgb(b, tex, + nir_channel(b, y, 0), + nir_channel(b, xuxv, 1), + nir_channel(b, xuxv, 3)); +} + static void saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask) { @@ -346,6 +449,22 @@ nir_lower_tex_block(nir_block *block, nir_builder *b, progress = true; } + if ((1 << tex->texture_index) & options->lower_y_uv_external) { + lower_y_uv_external(b, tex); + progress = true; + } + + if ((1 << tex->texture_index) & options->lower_y_u_v_external) { + lower_y_u_v_external(b, tex); + progress = true; + } + + if ((1 << tex->texture_index) & options->lower_yx_xuxv_external) { + lower_yx_xuxv_external(b, tex); + progress = true; + } + + if (sat_mask) { saturate_src(b, tex, sat_mask); progress = true; |