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authorvadym.shovkoplias <[email protected]>2018-08-23 13:12:16 +0300
committerAlejandro Piñeiro <[email protected]>2018-08-27 12:13:53 +0200
commit4a8444d5bc865119218eca8674e5614535f4829e (patch)
tree95040f40c52e81e3e7cce87ccadff7d504c0b02f /src/compiler
parent07a227f5438e63c5ebd1c49a272253a6784a69ae (diff)
glsl/linker: Allow unused in blocks which are not declated on previous stage
>From Section 4.3.4 (Inputs) of the GLSL 1.50 spec: "Only the input variables that are actually read need to be written by the previous stage; it is allowed to have superfluous declarations of input variables." Fixes: * interstage-multiple-shader-objects.shader_test v2: Update comment in ir.h since the usage of "used" field has been extended. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101247 Signed-off-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ir.h4
-rw-r--r--src/compiler/glsl/link_interface_blocks.cpp8
2 files changed, 9 insertions, 3 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 67b38f48eff..d05d1998a50 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -667,8 +667,8 @@ public:
* variable has been used. For example, it is an error to redeclare a
* variable as invariant after it has been used.
*
- * This is only maintained in the ast_to_hir.cpp path, not in
- * Mesa's fixed function or ARB program paths.
+ * This is maintained in the ast_to_hir.cpp path and during linking,
+ * but not in Mesa's fixed function or ARB program paths.
*/
unsigned used:1;
diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp
index e5eca9460e3..801fbcd5d9f 100644
--- a/src/compiler/glsl/link_interface_blocks.cpp
+++ b/src/compiler/glsl/link_interface_blocks.cpp
@@ -417,9 +417,15 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
* write to any of the pre-defined outputs (e.g. if the vertex shader
* does not write to gl_Position, etc), which is allowed and results in
* undefined behavior.
+ *
+ * From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
+ *
+ * "Only the input variables that are actually read need to be written
+ * by the previous stage; it is allowed to have superfluous
+ * declarations of input variables."
*/
if (producer_def == NULL &&
- !is_builtin_gl_in_block(var, consumer->Stage)) {
+ !is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) {
linker_error(prog, "Input block `%s' is not an output of "
"the previous stage\n", var->get_interface_type()->name);
return;