diff options
author | Jason Ekstrand <[email protected]> | 2016-06-20 23:41:11 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-06-21 16:45:25 -0700 |
commit | 295e03c980a7ff6dde77abcb6bbfa2f8d015323b (patch) | |
tree | fb58399a97a4ba69ec2a254e2974d2d2ddcb2c2a /src/compiler | |
parent | 40013c50333caf7a4a66204ac29695aad0d9b06d (diff) |
spirv: Use the system value version of gl_FrontFace
SPIR-V treats it as an input but NIR wants the system value. This
shouldn't have been too much of a surprise given that we have to do the
same conversion in the GLSL IR to NIR pass.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/spirv/vtn_variables.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c index 61fc184a692..fe2494ba3b3 100644 --- a/src/compiler/spirv/vtn_variables.c +++ b/src/compiler/spirv/vtn_variables.c @@ -839,8 +839,8 @@ vtn_get_builtin_location(struct vtn_builder *b, assert(*mode == nir_var_shader_in); break; case SpvBuiltInFrontFacing: - *location = VARYING_SLOT_FACE; - assert(*mode == nir_var_shader_in); + *location = SYSTEM_VALUE_FRONT_FACE; + set_mode_system_value(mode); break; case SpvBuiltInSampleId: *location = SYSTEM_VALUE_SAMPLE_ID; |