diff options
author | Timothy Arceri <[email protected]> | 2016-02-15 14:06:04 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-02-16 11:15:43 +1100 |
commit | 00a1bd13b5c6b565b5d15409a6f814b0df2fbe29 (patch) | |
tree | 21aff2872873986b44f4c98013e77c0b9befac72 /src/compiler | |
parent | 6d39075c06b6b815f7ecaa262a92a80e8774911f (diff) |
glsl: warn in GL as well as ES when varying not written
Reviewed-by: Iago Toral Quiroga <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93339
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 590de174507..05cc1a2b7f8 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1739,22 +1739,7 @@ assign_varying_locations(struct gl_context *ctx, if (var && var->data.mode == ir_var_shader_in && var->data.is_unmatched_generic_inout) { - if (prog->IsES) { - /* - * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec: - * - * If the vertex shader declares but doesn't write to a - * varying and the fragment shader declares and reads it, - * is this an error? - * - * RESOLUTION: No. - */ - linker_warning(prog, "%s shader varying %s not written " - "by %s shader\n.", - _mesa_shader_stage_to_string(consumer->Stage), - var->name, - _mesa_shader_stage_to_string(producer->Stage)); - } else if (prog->Version <= 120) { + if (!prog->IsES && prog->Version <= 120) { /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: * * Only those varying variables used (i.e. read) in @@ -1772,6 +1757,12 @@ assign_varying_locations(struct gl_context *ctx, _mesa_shader_stage_to_string(consumer->Stage), var->name, _mesa_shader_stage_to_string(producer->Stage)); + } else { + linker_warning(prog, "%s shader varying %s not written " + "by %s shader\n.", + _mesa_shader_stage_to_string(consumer->Stage), + var->name, + _mesa_shader_stage_to_string(producer->Stage)); } } } |