diff options
author | Timothy Arceri <timothy.arceri@collabora.com> | 2016-11-20 23:05:42 +1100 |
---|---|---|
committer | Timothy Arceri <timothy.arceri@collabora.com> | 2017-01-23 14:48:04 +1100 |
commit | fc707f570f918ab0defd33405c8c82f307196d17 (patch) | |
tree | 3f03a4e3416f8940ed09819ca0006e1535cb3dcd /src/compiler | |
parent | f86d15ed94df59e4b3cdb4099d69cdd81f52fc27 (diff) |
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
There are some line wrapping violations here but those lines will get
deleted in the following patch.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 32 |
2 files changed, 16 insertions, 18 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index faf62100120..fde6a018750 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -169,8 +169,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); if (shader_prog->Label) shader->info->label = ralloc_strdup(shader, shader_prog->Label); - shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize; - shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize; shader->info->has_transform_feedback_varyings = shader_prog->TransformFeedback.NumVarying > 0; diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 846f77f4c7d..261ac236551 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -634,8 +634,8 @@ analyze_clip_cull_usage(struct gl_shader_program *prog, /** * Verify that a vertex shader executable meets all semantic requirements. * - * Also sets prog->Vert.ClipDistanceArraySize and - * prog->Vert.CullDistanceArraySize as a side effect. + * Also sets info.clip_distance_array_size and + * info.cull_distance_array_size as a side effect. * * \param shader Vertex shader executable to be verified */ @@ -690,8 +690,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, } analyze_clip_cull_usage(prog, shader, ctx, - &prog->Vert.ClipDistanceArraySize, - &prog->Vert.CullDistanceArraySize); + &shader->Program->info.clip_distance_array_size, + &shader->Program->info.cull_distance_array_size); } void @@ -703,8 +703,8 @@ validate_tess_eval_shader_executable(struct gl_shader_program *prog, return; analyze_clip_cull_usage(prog, shader, ctx, - &prog->TessEval.ClipDistanceArraySize, - &prog->TessEval.CullDistanceArraySize); + &shader->Program->info.clip_distance_array_size, + &shader->Program->info.cull_distance_array_size); } @@ -735,8 +735,8 @@ validate_fragment_shader_executable(struct gl_shader_program *prog, /** * Verify that a geometry shader executable meets all semantic requirements * - * Also sets prog->Geom.VerticesIn, and prog->Geom.ClipDistanceArraySize and - * prog->Geom.CullDistanceArraySize as a side effect. + * Also sets prog->Geom.VerticesIn, and info.clip_distance_array_sizeand + * info.cull_distance_array_size as a side effect. * * \param shader Geometry shader executable to be verified */ @@ -752,8 +752,8 @@ validate_geometry_shader_executable(struct gl_shader_program *prog, prog->Geom.VerticesIn = num_vertices; analyze_clip_cull_usage(prog, shader, ctx, - &prog->Geom.ClipDistanceArraySize, - &prog->Geom.CullDistanceArraySize); + &shader->Program->info.clip_distance_array_size, + &shader->Program->info.cull_distance_array_size); } /** @@ -4776,14 +4776,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) } if (num_shaders[MESA_SHADER_GEOMETRY] > 0) { - prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize; - prog->LastCullDistanceArraySize = prog->Geom.CullDistanceArraySize; + prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.clip_distance_array_size; + prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.cull_distance_array_size; } else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0) { - prog->LastClipDistanceArraySize = prog->TessEval.ClipDistanceArraySize; - prog->LastCullDistanceArraySize = prog->TessEval.CullDistanceArraySize; + prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.clip_distance_array_size; + prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.cull_distance_array_size; } else if (num_shaders[MESA_SHADER_VERTEX] > 0) { - prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize; - prog->LastCullDistanceArraySize = prog->Vert.CullDistanceArraySize; + prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.clip_distance_array_size; + prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.cull_distance_array_size; } else { prog->LastClipDistanceArraySize = 0; /* Not used */ prog->LastCullDistanceArraySize = 0; /* Not used */ |