diff options
author | Dave Airlie <[email protected]> | 2016-05-17 14:22:57 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-05-23 16:19:57 +1000 |
commit | 7fa0250f9446ec57caab581b8cac2c011c1cb497 (patch) | |
tree | a7f28af88db8317e1976ac53d23d37d4cecd10ac /src/compiler | |
parent | 22db9b10ebd46c777a87da890f5089ad24686441 (diff) |
mesa/subroutines: count number subroutines properly.
The code was implementing the ACTIVE_SUBROUTINE_UNIFORMS
incorrectly, using the number of types not the number of
uniforms. This is different than the locations as the
locations may be sparsly allocated.
This fixes:
GL43-CTS.shader_subroutine.four_subroutines_with_two_uniforms
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 2374c013c15..a7b2a19a66b 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3096,6 +3096,7 @@ link_calculate_subroutine_compat(struct gl_shader_program *prog) if (!uni) continue; + sh->NumSubroutineUniforms++; count = 0; if (sh->NumSubroutineFunctions == 0) { linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name); |