diff options
author | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-03-25 10:50:11 -0700 |
---|---|---|
committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-04-11 13:52:51 -0700 |
commit | 22836dbefa8b57fd788adf2693d7aab73c4de16a (patch) | |
tree | 25608fcf229a15e93c35deb31acb1eb90c84500b /src/compiler | |
parent | 581c8016f846643ed9e836604211f4a46cef57e5 (diff) |
glsl/shader_enums: Add an enum for Vulkan InstanceIndex
In Vulkan, you have InstanceIndex which begins at the base instance value
rather than the zero-based InstanceID of GL.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/shader_enums.c | 1 | ||||
-rw-r--r-- | src/compiler/shader_enums.h | 7 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c index 942d152b129..003ad3b8ab6 100644 --- a/src/compiler/shader_enums.c +++ b/src/compiler/shader_enums.c @@ -201,6 +201,7 @@ gl_system_value_name(gl_system_value sysval) static const char *names[] = { ENUM(SYSTEM_VALUE_VERTEX_ID), ENUM(SYSTEM_VALUE_INSTANCE_ID), + ENUM(SYSTEM_VALUE_INSTANCE_INDEX), ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE), ENUM(SYSTEM_VALUE_BASE_VERTEX), ENUM(SYSTEM_VALUE_INVOCATION_ID), diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index 07ae9ee2de7..0c43d5a92cb 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -379,6 +379,13 @@ typedef enum SYSTEM_VALUE_INSTANCE_ID, /** + * Vulkan InstanceIndex. + * + * InstanceIndex = gl_InstanceID + gl_BaseInstance + */ + SYSTEM_VALUE_INSTANCE_INDEX, + + /** * DirectX-style vertex ID. * * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include |