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authorKenneth Graunke <[email protected]>2016-04-10 22:50:05 -0700
committerKenneth Graunke <[email protected]>2016-04-12 14:06:42 -0700
commite303e88a9c86ce9b08c34919982729bf234fe995 (patch)
tree7ce039cbdbf7d35d7c1747ea9e153c06fd836b2f /src/compiler
parent929e44099f83acee74d07eb3e33a3c0d22f8bc6b (diff)
glsl: Reject illegal qualifiers on atomic counter uniforms.
This fixes dEQP-GLES31.functional.uniform_location.negative.atomic_fragment dEQP-GLES31.functional.uniform_location.negative.atomic_vertex Both of which have lines like layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0; The ARB_explicit_uniform_location spec makes a very tangential mention regarding atomic counters, but location isn't something that makes sense with them. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 7c9be8171b6..82eb22a82c6 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4300,6 +4300,17 @@ ast_declarator_list::hir(exec_list *instructions,
state->atomic_counter_offsets[qual_binding] = qual_offset;
}
}
+
+ ast_type_qualifier allowed_atomic_qual_mask;
+ allowed_atomic_qual_mask.flags.i = 0;
+ allowed_atomic_qual_mask.flags.q.explicit_binding = 1;
+ allowed_atomic_qual_mask.flags.q.explicit_offset = 1;
+ allowed_atomic_qual_mask.flags.q.uniform = 1;
+
+ type->qualifier.validate_flags(&loc, state,
+ "invalid layout qualifier for "
+ "atomic_uint",
+ allowed_atomic_qual_mask);
}
if (this->declarations.is_empty()) {