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authorJason Ekstrand <[email protected]>2017-08-23 17:43:36 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:41:24 -0800
commitdf81b81fb91f45e6da0c504ee672d45829c41d06 (patch)
tree08909c9aa8ca1db66ab43a3fd184157645e845aa /src/compiler
parentad77775809555bc215f468424215e8dddc7083bf (diff)
compiler/nir_types: Handle vectors in glsl_get_array_element
Most of NIR doesn't allow doing array indexing on a vector (though it does on a matrix). However, nir_lower_io handles it just fine and this behavior is needed for shared variables in Vulkan. This commit makes glsl_get_array_element do something sensible for vector types and makes nir_validate happy with them. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index b1b17ebd831..c66cfff8be1 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -39,6 +39,8 @@ glsl_get_array_element(const glsl_type* type)
{
if (type->is_matrix())
return type->column_type();
+ else if (type->is_vector())
+ return type->get_scalar_type();
return type->fields.array;
}