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authorCaio Marcelo de Oliveira Filho <[email protected]>2019-03-26 00:04:57 -0700
committerCaio Marcelo de Oliveira Filho <[email protected]>2019-04-08 19:29:32 -0700
commit3c5ddaeacd2c52bc11f9cda451fe640cff629bdd (patch)
tree47586c1451345101c711cae5d72e270b025727a6 /src/compiler
parentca60f0b7baeb95caf5d6e0ab4d83c6bb1d3e0eaa (diff)
glsl: Parse and propagate derivative_group to shader_info
NV_compute_shader_derivatives allow selecting between two possible arrangements (quads and linear) when calculating derivatives and certain subgroup operations in case of Vulkan. So parse and propagate those up to shader_info.h. v2: Do not fail when ARB_compute_variable_group_size is being used, since we are still clarifying what is the right thing to do here. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast.h11
-rw-r--r--src/compiler/glsl/ast_type.cpp19
-rw-r--r--src/compiler/glsl/glsl_parser.yy31
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp34
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h6
-rw-r--r--src/compiler/glsl/linker.cpp43
-rw-r--r--src/compiler/shader_enums.h41
-rw-r--r--src/compiler/shader_info.h6
8 files changed, 187 insertions, 4 deletions
diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
index 94bcf644a26..90a35654aeb 100644
--- a/src/compiler/glsl/ast.h
+++ b/src/compiler/glsl/ast.h
@@ -654,6 +654,11 @@ struct ast_type_qualifier {
/** \{ */
unsigned non_coherent:1;
/** \} */
+
+ /** \name Layout qualifiers for NV_compute_shader_derivatives */
+ /** \{ */
+ unsigned derivative_group:1;
+ /** \} */
}
/** \brief Set of flags, accessed by name. */
q;
@@ -767,6 +772,12 @@ struct ast_type_qualifier {
GLenum image_format;
/**
+ * Arrangement of invocations used to calculate derivatives in a compute
+ * shader. From NV_compute_shader_derivatives.
+ */
+ enum gl_derivative_group derivative_group;
+
+ /**
* Base type of the data read from or written to this image. Only
* the following enumerants are allowed: GLSL_TYPE_UINT,
* GLSL_TYPE_INT, GLSL_TYPE_FLOAT.
diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
index c2b6e6b3c2b..b499ee913e7 100644
--- a/src/compiler/glsl/ast_type.cpp
+++ b/src/compiler/glsl/ast_type.cpp
@@ -444,6 +444,11 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
if (q.flags.q.bound_image)
this->flags.q.bound_image = true;
+ if (q.flags.q.derivative_group) {
+ this->flags.q.derivative_group = true;
+ this->derivative_group = q.derivative_group;
+ }
+
this->flags.i |= q.flags.i;
if (this->flags.q.in &&
@@ -645,6 +650,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
case MESA_SHADER_COMPUTE:
valid_in_mask.flags.q.local_size = 7;
valid_in_mask.flags.q.local_size_variable = 1;
+ valid_in_mask.flags.q.derivative_group = 1;
break;
default:
r = false;
@@ -741,6 +747,19 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc,
r = false;
}
+ if (state->in_qualifier->flags.q.derivative_group) {
+ if (state->cs_derivative_group != DERIVATIVE_GROUP_NONE) {
+ if (state->in_qualifier->derivative_group != DERIVATIVE_GROUP_NONE &&
+ state->cs_derivative_group != state->in_qualifier->derivative_group) {
+ _mesa_glsl_error(loc, state,
+ "conflicting derivative groups.");
+ r = false;
+ }
+ } else {
+ state->cs_derivative_group = state->in_qualifier->derivative_group;
+ }
+ }
+
/* We allow the creation of multiple cs_input_layout nodes. Coherence among
* all existing nodes is checked later, when the AST node is transformed
* into HIR.
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index ddb54f4a4d6..8d6c47fb6a3 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -1655,6 +1655,37 @@ layout_qualifier_id:
$$.flags.q.non_coherent = 1;
}
+ // Layout qualifiers for NV_compute_shader_derivatives.
+ if (!$$.flags.i) {
+ if (match_layout_qualifier($1, "derivative_group_quadsNV", state) == 0) {
+ $$.flags.q.derivative_group = 1;
+ $$.derivative_group = DERIVATIVE_GROUP_QUADS;
+ } else if (match_layout_qualifier($1, "derivative_group_linearNV", state) == 0) {
+ $$.flags.q.derivative_group = 1;
+ $$.derivative_group = DERIVATIVE_GROUP_LINEAR;
+ }
+
+ if ($$.flags.i) {
+ if (!state->has_compute_shader()) {
+ _mesa_glsl_error(& @1, state,
+ "qualifier `%s' requires "
+ "a compute shader", $1);
+ }
+
+ if (!state->NV_compute_shader_derivatives_enable) {
+ _mesa_glsl_error(& @1, state,
+ "qualifier `%s' requires "
+ "NV_compute_shader_derivatives", $1);
+ }
+
+ if (state->NV_compute_shader_derivatives_warn) {
+ _mesa_glsl_warning(& @1, state,
+ "NV_compute_shader_derivatives layout "
+ "qualifier `%s' used", $1);
+ }
+ }
+ }
+
if (!$$.flags.i) {
_mesa_glsl_error(& @1, state, "unrecognized layout identifier "
"`%s'", $1);
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index ec196299b6a..c1c3c9649fe 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1717,7 +1717,8 @@ set_shader_inout_layout(struct gl_shader *shader,
{
/* Should have been prevented by the parser. */
if (shader->Stage != MESA_SHADER_GEOMETRY &&
- shader->Stage != MESA_SHADER_TESS_EVAL) {
+ shader->Stage != MESA_SHADER_TESS_EVAL &&
+ shader->Stage != MESA_SHADER_COMPUTE) {
assert(!state->in_qualifier->flags.i);
}
@@ -1725,6 +1726,7 @@ set_shader_inout_layout(struct gl_shader *shader,
/* Should have been prevented by the parser. */
assert(!state->cs_input_local_size_specified);
assert(!state->cs_input_local_size_variable_specified);
+ assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
}
if (shader->Stage != MESA_SHADER_FRAGMENT) {
@@ -1849,6 +1851,36 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.Comp.LocalSizeVariable =
state->cs_input_local_size_variable_specified;
+
+ shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
+
+ if (state->NV_compute_shader_derivatives_enable) {
+ /* We allow multiple cs_input_layout nodes, but do not store them in
+ * a convenient place, so for now live with an empty location error.
+ */
+ YYLTYPE loc = {0};
+ if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
+ if (shader->info.Comp.LocalSize[0] % 2 != 0) {
+ _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
+ "local group size whose first dimension "
+ "is a multiple of 2\n");
+ }
+ if (shader->info.Comp.LocalSize[1] % 2 != 0) {
+ _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
+ "local group size whose second dimension "
+ "is a multiple of 2\n");
+ }
+ } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
+ if ((shader->info.Comp.LocalSize[0] *
+ shader->info.Comp.LocalSize[1] *
+ shader->info.Comp.LocalSize[2]) % 4 != 0) {
+ _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
+ "local group size whose total number of invocations "
+ "is a multiple of 4\n");
+ }
+ }
+ }
+
break;
case MESA_SHADER_FRAGMENT:
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 295612e9aed..82a2ce3424b 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -446,6 +446,12 @@ struct _mesa_glsl_parse_state {
bool cs_input_local_size_variable_specified;
/**
+ * Arrangement of invocations used to calculate derivatives in a compute
+ * shader. From NV_compute_shader_derivatives.
+ */
+ enum gl_derivative_group cs_derivative_group;
+
+ /**
* True if a shader declare bindless_sampler/bindless_image, and
* respectively bound_sampler/bound_image at global scope as specified by
* ARB_bindless_texture.
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index c6664e98ce3..5667fb73f1e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2170,9 +2170,9 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
/**
- * Perform cross-validation of compute shader local_size_{x,y,z} layout
- * qualifiers for the attached compute shaders, and propagate them to the
- * linked CS and linked shader program.
+ * Perform cross-validation of compute shader local_size_{x,y,z} layout and
+ * derivative arrangement qualifiers for the attached compute shaders, and
+ * propagate them to the linked CS and linked shader program.
*/
static void
link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
@@ -2191,6 +2191,8 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
gl_prog->info.cs.local_size_variable = false;
+ gl_prog->info.cs.derivative_group = DERIVATIVE_GROUP_NONE;
+
/* From the ARB_compute_shader spec, in the section describing local size
* declarations:
*
@@ -2234,6 +2236,17 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
}
gl_prog->info.cs.local_size_variable = true;
}
+
+ enum gl_derivative_group group = shader->info.Comp.DerivativeGroup;
+ if (group != DERIVATIVE_GROUP_NONE) {
+ if (gl_prog->info.cs.derivative_group != DERIVATIVE_GROUP_NONE &&
+ gl_prog->info.cs.derivative_group != group) {
+ linker_error(prog, "compute shader defined with conflicting "
+ "derivative groups\n");
+ return;
+ }
+ gl_prog->info.cs.derivative_group = group;
+ }
}
/* Just do the intrastage -> interstage propagation right now,
@@ -2246,6 +2259,30 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
"local group size\n");
return;
}
+
+ if (gl_prog->info.cs.derivative_group == DERIVATIVE_GROUP_QUADS) {
+ if (gl_prog->info.cs.local_size[0] % 2 != 0) {
+ linker_error(prog, "derivative_group_quadsNV must be used with a "
+ "local group size whose first dimension "
+ "is a multiple of 2\n");
+ return;
+ }
+ if (gl_prog->info.cs.local_size[1] % 2 != 0) {
+ linker_error(prog, "derivative_group_quadsNV must be used with a local"
+ "group size whose second dimension "
+ "is a multiple of 2\n");
+ return;
+ }
+ } else if (gl_prog->info.cs.derivative_group == DERIVATIVE_GROUP_LINEAR) {
+ if ((gl_prog->info.cs.local_size[0] *
+ gl_prog->info.cs.local_size[1] *
+ gl_prog->info.cs.local_size[2]) % 4 != 0) {
+ linker_error(prog, "derivative_group_linearNV must be used with a "
+ "local group size whose total number of invocations "
+ "is a multiple of 4\n");
+ return;
+ }
+ }
}
/**
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 883b2825146..f9a4006f072 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -772,6 +772,47 @@ enum compare_func
COMPARE_FUNC_ALWAYS,
};
+/**
+ * Arrangements for grouping invocations from NV_compute_shader_derivatives.
+ *
+ * The extension provides new layout qualifiers that support two different
+ * arrangements of compute shader invocations for the purpose of derivative
+ * computation. When specifying
+ *
+ * layout(derivative_group_quadsNV) in;
+ *
+ * compute shader invocations are grouped into 2x2x1 arrays whose four local
+ * invocation ID values follow the pattern:
+ *
+ * +-----------------+------------------+
+ * | (2x+0, 2y+0, z) | (2x+1, 2y+0, z) |
+ * +-----------------+------------------+
+ * | (2x+0, 2y+1, z) | (2x+1, 2y+1, z) |
+ * +-----------------+------------------+
+ *
+ * where Y increases from bottom to top. When specifying
+ *
+ * layout(derivative_group_linearNV) in;
+ *
+ * compute shader invocations are grouped into 2x2x1 arrays whose four local
+ * invocation index values follow the pattern:
+ *
+ * +------+------+
+ * | 4n+0 | 4n+1 |
+ * +------+------+
+ * | 4n+2 | 4n+3 |
+ * +------+------+
+ *
+ * If neither layout qualifier is specified, derivatives in compute shaders
+ * return zero, which is consistent with the handling of built-in texture
+ * functions like texture() in GLSL 4.50 compute shaders.
+ */
+enum gl_derivative_group {
+ DERIVATIVE_GROUP_NONE = 0,
+ DERIVATIVE_GROUP_QUADS,
+ DERIVATIVE_GROUP_LINEAR,
+};
+
#ifdef __cplusplus
} /* extern "C" */
#endif
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index ef195760acb..78f4032362a 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -252,6 +252,12 @@ typedef struct shader_info {
* AddressingModelPhysical64: 64
*/
unsigned ptr_size;
+
+ /*
+ * Arrangement of invocations used to calculate derivatives in a compute
+ * shader. From NV_compute_shader_derivatives.
+ */
+ enum gl_derivative_group derivative_group;
} cs;
/* Applies to both TCS and TES. */