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authorTimothy Arceri <[email protected]>2016-10-19 09:15:57 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit9d2b391165e64f3c64021e5a563037e0ccc09d84 (patch)
tree9f1849a81c187cd412762f8ea17567ecb56f3ef5 /src/compiler
parentdebed12fdde9766fd9cf99d679207a36a4599a82 (diff)
glsl: add temporary copy_shader_info() function
This function is added here to ease refactoring towards using the new shared shader_info. Once refactoring is complete and values are set directly it will be removed. We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir() so that the values will be set for all drivers. In order to do this some calls need to be moved around so that we make sure to call do_set_program_inouts() before _mesa_copy_linked_program_data() Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/Makefile.sources4
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp45
-rw-r--r--src/compiler/shader_info.c78
-rw-r--r--src/compiler/shader_info.h7
4 files changed, 88 insertions, 46 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index a30443da544..df1db0c3ec2 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -5,7 +5,9 @@ LIBCOMPILER_FILES = \
nir_types.cpp \
nir_types.h \
shader_enums.c \
- shader_enums.h
+ shader_enums.h \
+ shader_info.c \
+ shader_info.h
# libglsl
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 934c9d14f94..096ab4c5e2a 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -152,57 +152,12 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->num_abos = shader_prog->NumAtomicBuffers;
shader->info->num_ssbos = sh->NumShaderStorageBlocks;
shader->info->num_images = sh->NumImages;
- shader->info->inputs_read = sh->Program->InputsRead;
- shader->info->double_inputs_read = sh->Program->DoubleInputsRead;
- shader->info->outputs_written = sh->Program->OutputsWritten;
- shader->info->outputs_read = sh->Program->OutputsRead;
- shader->info->patch_inputs_read = sh->Program->PatchInputsRead;
- shader->info->patch_outputs_written = sh->Program->PatchOutputsWritten;
- shader->info->system_values_read = sh->Program->SystemValuesRead;
- shader->info->uses_texture_gather = sh->Program->UsesGather;
shader->info->uses_clip_distance_out =
sh->Program->ClipDistanceArraySize != 0;
shader->info->separate_shader = shader_prog->SeparateShader;
shader->info->has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;
- switch (stage) {
- case MESA_SHADER_TESS_CTRL:
- shader->info->tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
- break;
-
- case MESA_SHADER_GEOMETRY:
- shader->info->gs.vertices_in = shader_prog->Geom.VerticesIn;
- shader->info->gs.output_primitive = sh->info.Geom.OutputType;
- shader->info->gs.vertices_out = sh->info.Geom.VerticesOut;
- shader->info->gs.invocations = sh->info.Geom.Invocations;
- shader->info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
- shader->info->gs.uses_streams = shader_prog->Geom.UsesStreams;
- break;
-
- case MESA_SHADER_FRAGMENT: {
- struct gl_fragment_program *fp =
- (struct gl_fragment_program *)sh->Program;
-
- shader->info->fs.uses_discard = fp->UsesKill;
- shader->info->fs.uses_sample_qualifier = fp->IsSample != 0;
- shader->info->fs.early_fragment_tests = sh->info.EarlyFragmentTests;
- shader->info->fs.depth_layout = fp->FragDepthLayout;
- break;
- }
-
- case MESA_SHADER_COMPUTE: {
- struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program;
- shader->info->cs.local_size[0] = cp->LocalSize[0];
- shader->info->cs.local_size[1] = cp->LocalSize[1];
- shader->info->cs.local_size[2] = cp->LocalSize[2];
- break;
- }
-
- default:
- break; /* No stage-specific info */
- }
-
return shader;
}
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
new file mode 100644
index 00000000000..ebd9caf1f24
--- /dev/null
+++ b/src/compiler/shader_info.c
@@ -0,0 +1,78 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+#include "mesa/main/mtypes.h"
+
+void
+copy_shader_info(const struct gl_shader_program *shader_prog,
+ struct gl_linked_shader *sh)
+{
+ shader_info *info = &sh->Program->info;
+
+ info->inputs_read = sh->Program->InputsRead;
+ info->double_inputs_read = sh->Program->DoubleInputsRead;
+ info->outputs_written = sh->Program->OutputsWritten;
+ info->outputs_read = sh->Program->OutputsRead;
+ info->patch_inputs_read = sh->Program->PatchInputsRead;
+ info->patch_outputs_written = sh->Program->PatchOutputsWritten;
+ info->system_values_read = sh->Program->SystemValuesRead;
+ info->uses_texture_gather = sh->Program->UsesGather;
+
+ switch (sh->Stage) {
+ case MESA_SHADER_TESS_CTRL:
+ info->tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
+ break;
+
+ case MESA_SHADER_GEOMETRY:
+ info->gs.vertices_in = shader_prog->Geom.VerticesIn;
+ info->gs.output_primitive = sh->info.Geom.OutputType;
+ info->gs.vertices_out = sh->info.Geom.VerticesOut;
+ info->gs.invocations = sh->info.Geom.Invocations;
+ info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
+ info->gs.uses_streams = shader_prog->Geom.UsesStreams;
+ break;
+
+ case MESA_SHADER_FRAGMENT: {
+ struct gl_fragment_program *fp =
+ (struct gl_fragment_program *)sh->Program;
+
+ info->fs.uses_discard = fp->UsesKill;
+ info->fs.uses_sample_qualifier = fp->IsSample != 0;
+ info->fs.early_fragment_tests = sh->info.EarlyFragmentTests;
+ info->fs.depth_layout = fp->FragDepthLayout;
+ break;
+ }
+
+ case MESA_SHADER_COMPUTE: {
+ struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program;
+ info->cs.local_size[0] = cp->LocalSize[0];
+ info->cs.local_size[1] = cp->LocalSize[1];
+ info->cs.local_size[2] = cp->LocalSize[2];
+ break;
+ }
+
+ default:
+ break; /* No stage-specific info */
+ }
+}
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index ab38562d95e..7624008dedc 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -124,6 +124,13 @@ typedef struct shader_info {
};
} shader_info;
+struct gl_shader_program;
+struct gl_linked_shader;
+
+void
+copy_shader_info(const struct gl_shader_program *shader_prog,
+ struct gl_linked_shader *sh);
+
#ifdef __cplusplus
}
#endif