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authorSamuel Pitoiset <[email protected]>2017-03-20 21:37:03 +0100
committerSamuel Pitoiset <[email protected]>2017-05-06 16:40:19 +0200
commit8834c74fef4ab405397833e4499b622b6ce9c116 (patch)
tree606ddc227aa930c6e76486c51f86fd841b60a2bf /src/compiler
parent015c0b4a341431e75a98d93b813f7cdf404c3eaf (diff)
glsl: allow bindless samplers/images as vertex shader inputs
From section 4.3.4 of the ARB_bindless_texture spec: "(modify third paragraph of the section to allow sampler and image types) ... Vertex shader inputs can only be float, single-precision floating-point scalars, single-precision floating-point vectors, matrices, signed and unsigned integers and integer vectors, sampler and image types." v3: - update spec comment formatting Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 7968b5def2c..040314a3488 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5097,6 +5097,14 @@ ast_declarator_list::hir(exec_list *instructions,
* vectors, matrices, signed and unsigned integers and integer
* vectors. Vertex shader inputs cannot be arrays or
* structures."
+ *
+ * From section 4.3.4 of the ARB_bindless_texture spec:
+ *
+ * "(modify third paragraph of the section to allow sampler and
+ * image types) ... Vertex shader inputs can only be float,
+ * single-precision floating-point scalars, single-precision
+ * floating-point vectors, matrices, signed and unsigned
+ * integers and integer vectors, sampler and image types."
*/
const glsl_type *check_type = var->type->without_array();
@@ -5113,6 +5121,12 @@ ast_declarator_list::hir(exec_list *instructions,
case GLSL_TYPE_DOUBLE:
if (check_type->is_double() && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable))
break;
+ case GLSL_TYPE_SAMPLER:
+ if (check_type->is_sampler() && state->has_bindless())
+ break;
+ case GLSL_TYPE_IMAGE:
+ if (check_type->is_image() && state->has_bindless())
+ break;
/* FALLTHROUGH */
default:
_mesa_glsl_error(& loc, state,