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authorEric Anholt <[email protected]>2017-05-01 16:00:47 -0700
committerEric Anholt <[email protected]>2017-05-08 12:15:49 -0700
commitefa9750e96cc80ff76e0082063da37be53c07a12 (patch)
treeef68cbc80ff3618e41c2f6a76a5de56de9be5ccd /src/compiler
parentae7aa8dbaf7c65a8b0d86713530a751b7d2f10b0 (diff)
glsl: Restrict functions to not return arrays or SOAs in GLSL 1.00.
From the spec, Arrays are allowed as arguments, but not as the return type. [...] The return type can also be a structure if the structure does not contain an array. Fixes DEQP shaders.functions.invalid.return_array_in_struct_fragment. v2: Spec cite wording change Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp12
-rw-r--r--src/compiler/glsl_types.cpp13
-rw-r--r--src/compiler/glsl_types.h6
3 files changed, 31 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 1114d9e4595..33490c831cb 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5825,6 +5825,18 @@ ast_function::hir(exec_list *instructions,
"sized", name);
}
+ /* From Section 6.1 (Function Definitions) of the GLSL 1.00 spec:
+ *
+ * "Arrays are allowed as arguments, but not as the return type. [...]
+ * The return type can also be a structure if the structure does not
+ * contain an array."
+ */
+ if (state->language_version == 100 && return_type->contains_array()) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state,
+ "function `%s' return type contains an array", name);
+ }
+
/* From section 4.1.7 of the GLSL 4.40 spec:
*
* "[Opaque types] can only be declared as function parameters
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 43c0188e47f..0fd12305b7d 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -220,6 +220,19 @@ glsl_type::contains_sampler() const
}
}
+bool
+glsl_type::contains_array() const
+{
+ if (this->is_record() || this->is_interface()) {
+ for (unsigned int i = 0; i < this->length; i++) {
+ if (this->fields.structure[i].type->contains_array())
+ return true;
+ }
+ return false;
+ } else {
+ return this->is_array();
+ }
+}
bool
glsl_type::contains_integer() const
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index 67c152119f8..9da0cbcc3b0 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -563,6 +563,12 @@ struct glsl_type {
bool contains_sampler() const;
/**
+ * Query whether or not type is an array or for struct, interface and
+ * array types, contains an array.
+ */
+ bool contains_array() const;
+
+ /**
* Get the Mesa texture target index for a sampler type.
*/
gl_texture_index sampler_index() const;