diff options
author | Kenneth Graunke <[email protected]> | 2016-07-08 12:00:30 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-08-08 09:59:03 -0700 |
commit | 58709d36d73419c21b899d4b9d08a4a82a2cc28b (patch) | |
tree | b9c24748c0dc598491c56c208c830ee2370d7970 /src/compiler | |
parent | 722fd10456f8e92d61c492b662a24215eb4cd166 (diff) |
glsl: Add extension plumbing for OES/EXT_tessellation_shader.
This adds the #extension directive support, built-in #defines,
lexer keyword support, and updates has_tessellation_shader().
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/glsl_lexer.ll | 2 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser.yy | 3 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 4 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 13 |
4 files changed, 19 insertions, 3 deletions
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll index 11711eea231..7be2b89acbe 100644 --- a/src/compiler/glsl/glsl_lexer.ll +++ b/src/compiler/glsl/glsl_lexer.ll @@ -311,7 +311,7 @@ invariant KEYWORD(120, 100, 120, 100, INVARIANT); flat KEYWORD(130, 100, 130, 300, FLAT); smooth KEYWORD(130, 300, 130, 300, SMOOTH); noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE); -patch KEYWORD_WITH_ALT(0, 300, 400, 0, yyextra->ARB_tessellation_shader_enable, PATCH); +patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH); sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D); sampler2D return SAMPLER2D; diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 146589a5aa4..4ab9e145001 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -1274,7 +1274,8 @@ layout_qualifier_id: } } - if ($$.flags.i && !state->has_geometry_shader()) { + if ($$.flags.i && !state->has_geometry_shader() && + !state->has_tessellation_shader()) { _mesa_glsl_error(& @1, state, "#version 150 layout " "qualifier `%s' used", $1); } diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index e7022919750..14a5540063c 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -634,6 +634,8 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(OES_shader_io_blocks), EXT(OES_shader_multisample_interpolation), EXT(OES_standard_derivatives), + EXT(OES_tessellation_point_size), + EXT(OES_tessellation_shader), EXT(OES_texture_3D), EXT(OES_texture_buffer), EXT(OES_texture_storage_multisample_2d_array), @@ -653,6 +655,8 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(EXT_shader_integer_mix), EXT(EXT_shader_io_blocks), EXT(EXT_shader_samples_identical), + EXT(EXT_tessellation_point_size), + EXT(EXT_tessellation_shader), EXT(EXT_texture_array), EXT(EXT_texture_buffer), EXT(MESA_shader_integer_functions), diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index f9c1ffca842..991cfc6ebc9 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -279,7 +279,10 @@ struct _mesa_glsl_parse_state { bool has_tessellation_shader() const { - return ARB_tessellation_shader_enable || is_version(400, 0); + return ARB_tessellation_shader_enable || + OES_tessellation_shader_enable || + EXT_tessellation_shader_enable || + is_version(400, 320); } bool has_clip_distance() const @@ -649,6 +652,10 @@ struct _mesa_glsl_parse_state { bool OES_shader_multisample_interpolation_warn; bool OES_standard_derivatives_enable; bool OES_standard_derivatives_warn; + bool OES_tessellation_point_size_enable; + bool OES_tessellation_point_size_warn; + bool OES_tessellation_shader_enable; + bool OES_tessellation_shader_warn; bool OES_texture_3D_enable; bool OES_texture_3D_warn; bool OES_texture_buffer_enable; @@ -684,6 +691,10 @@ struct _mesa_glsl_parse_state { bool EXT_shader_io_blocks_warn; bool EXT_shader_samples_identical_enable; bool EXT_shader_samples_identical_warn; + bool EXT_tessellation_point_size_enable; + bool EXT_tessellation_point_size_warn; + bool EXT_tessellation_shader_enable; + bool EXT_tessellation_shader_warn; bool EXT_texture_array_enable; bool EXT_texture_array_warn; bool EXT_texture_buffer_enable; |