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authorJason Ekstrand <[email protected]>2016-12-24 10:58:17 -0800
committerJason Ekstrand <[email protected]>2016-12-30 12:38:04 -0800
commitffa4ba71d91396f7323affedb21618d183a28443 (patch)
tree4f13f2a76b724244bea2e21af7c6f39e93190cd9 /src/compiler
parentcd6f736c0702da3e620d9c97a1a01d911d72381f (diff)
nir/opt_peephole_select: Pass around the actual nir_shader
Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir_opt_peephole_select.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/compiler/nir/nir_opt_peephole_select.c b/src/compiler/nir/nir_opt_peephole_select.c
index 9c85c178ac7..87a8ee0fb0e 100644
--- a/src/compiler/nir/nir_opt_peephole_select.c
+++ b/src/compiler/nir/nir_opt_peephole_select.c
@@ -147,7 +147,8 @@ block_check_for_allowed_instrs(nir_block *block, unsigned *count, bool alu_ok)
}
static bool
-nir_opt_peephole_select_block(nir_block *block, void *mem_ctx, unsigned limit)
+nir_opt_peephole_select_block(nir_block *block, nir_shader *shader,
+ unsigned limit)
{
if (nir_cf_node_is_first(&block->cf_node))
return false;
@@ -203,7 +204,7 @@ nir_opt_peephole_select_block(nir_block *block, void *mem_ctx, unsigned limit)
break;
nir_phi_instr *phi = nir_instr_as_phi(instr);
- nir_alu_instr *sel = nir_alu_instr_create(mem_ctx, nir_op_bcsel);
+ nir_alu_instr *sel = nir_alu_instr_create(shader, nir_op_bcsel);
nir_src_copy(&sel->src[0].src, &if_stmt->condition, sel);
/* Splat the condition to all channels */
memset(sel->src[0].swizzle, 0, sizeof sel->src[0].swizzle);
@@ -236,11 +237,11 @@ nir_opt_peephole_select_block(nir_block *block, void *mem_ctx, unsigned limit)
static bool
nir_opt_peephole_select_impl(nir_function_impl *impl, unsigned limit)
{
- void *mem_ctx = ralloc_parent(impl);
+ nir_shader *shader = impl->function->shader;
bool progress = false;
nir_foreach_block_safe(block, impl) {
- progress |= nir_opt_peephole_select_block(block, mem_ctx, limit);
+ progress |= nir_opt_peephole_select_block(block, shader, limit);
}
if (progress)