diff options
author | Francisco Jerez <[email protected]> | 2018-02-12 14:18:15 -0800 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2018-02-24 15:28:36 -0800 |
commit | ba79a90fb52e1e81fbfb38113e85a56b13497c50 (patch) | |
tree | 856b9cd6e20c61dc6cf8defc58b4f1af752ff6b4 /src/compiler | |
parent | bdbc2ffa4219b39e47a27decbc603d445286d92d (diff) |
glsl: Switch ast_type_qualifier to a 128-bit bitset.
This should end the drought of bits in the ast_type_qualifier object.
The bitset_t type works pretty much as a drop-in replacement for the
current uint64_t bitset.
The only catch is that the bitset_t type as defined in the previous
commit doesn't have a trivial constructor (because it has a
user-defined constructor), so it cannot be used as union member
without providing a user-defined constructor for the union (which
causes it in turn to be non-trivially constructible). This annoyance
could be easily addressed in C++11 by declaring the default
constructor of bitset_t to be the implicitly defined one -- IMO one
more reason to drop support for GCC 4.2-4.3.
The other minor change was required because glsl_parser_extras.cpp was
hard-coding the type of bitset temporaries as uint64_t, which (unlike
would have been the case if the uint64_t had been replaced with
e.g. an __int128) would otherwise have caused a build failure, because
the boolean conversion operator of bitset_t is marked explicit (if
C++11 is available), so the bitset won't be silently truncated down to
1 bit in order to use it to initialize the uint64_t temporaries
(yikes).
Reviewed-by: Plamena Manolova <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/ast.h | 8 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser.yy | 1 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 4 |
3 files changed, 9 insertions, 4 deletions
diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h index eee22482812..2a38a4b1f73 100644 --- a/src/compiler/glsl/ast.h +++ b/src/compiler/glsl/ast.h @@ -28,6 +28,7 @@ #include "list.h" #include "glsl_parser_extras.h" #include "compiler/glsl_types.h" +#include "util/bitset.h" struct _mesa_glsl_parse_state; @@ -473,8 +474,11 @@ enum { struct ast_type_qualifier { DECLARE_RALLOC_CXX_OPERATORS(ast_type_qualifier); + DECLARE_BITSET_T(bitset_t, 128); + + union flags { + flags() : i(0) {} - union { struct { unsigned invariant:1; unsigned precise:1; @@ -636,7 +640,7 @@ struct ast_type_qualifier { q; /** \brief Set of flags, accessed as a bitmask. */ - uint64_t i; + bitset_t i; } flags; /** Precision of the type (highp/medium/lowp). */ diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 19147c7a3ec..4faf9602a08 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -96,6 +96,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2, %parse-param {struct _mesa_glsl_parse_state *state} %union { + YYSTYPE() {} int n; int64_t n64; float real; diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 81d74e92ce3..106417c5c30 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1011,7 +1011,7 @@ _mesa_ast_process_interface_block(YYLTYPE *locp, "an instance name are not allowed"); } - uint64_t interface_type_mask; + ast_type_qualifier::bitset_t interface_type_mask; struct ast_type_qualifier temp_type_qualifier; /* Get a bitmask containing only the in/out/uniform/buffer @@ -1030,7 +1030,7 @@ _mesa_ast_process_interface_block(YYLTYPE *locp, * production rule guarantees that only one bit will be set (and * it will be in/out/uniform). */ - uint64_t block_interface_qualifier = q.flags.i; + ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i; block->default_layout.flags.i |= block_interface_qualifier; |